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client.go
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client.go
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// Copyright (c) 2012-2014 Jeremy Latt
// Copyright (c) 2014-2015 Edmund Huber
// Copyright (c) 2016- Daniel Oaks <daniel@danieloaks.net>
// released under the MIT license
package irc
import (
"fmt"
"log"
"net"
"runtime/debug"
"strconv"
"time"
"github.com/DanielOaks/girc-go/ircmsg"
"github.com/DanielOaks/go-ident"
)
const (
IDLE_TIMEOUT = time.Minute + time.Second*30 // how long before a client is considered idle
QUIT_TIMEOUT = time.Minute // how long after idle before a client is kicked
IdentTimeoutSeconds = 8
)
var (
TIMEOUT_STATED_SECONDS = strconv.Itoa(int((IDLE_TIMEOUT + QUIT_TIMEOUT).Seconds()))
)
// Client is an IRC client.
type Client struct {
account *ClientAccount
atime time.Time
authorized bool
awayMessage string
capabilities CapabilitySet
capState CapState
capVersion CapVersion
certfp string
channels ChannelSet
class *OperClass
ctime time.Time
flags map[UserMode]bool
isDestroyed bool
isQuitting bool
hasQuit bool
hops int
hostname string
rawHostname string
vhost string
idleTimer *time.Timer
monitoring map[string]bool
nick string
nickCasefolded string
nickMaskString string // cache for nickmask string since it's used with lots of replies
nickMaskCasefolded string
operName string
quitTimer *time.Timer
realname string
registered bool
saslInProgress bool
saslMechanism string
saslValue string
server *Server
socket *Socket
username string
whoisLine string
}
// NewClient returns a client with all the appropriate info setup.
func NewClient(server *Server, conn net.Conn, isTLS bool) *Client {
now := time.Now()
socket := NewSocket(conn)
client := &Client{
atime: now,
authorized: server.password == nil,
capabilities: make(CapabilitySet),
capState: CapNone,
capVersion: Cap301,
channels: make(ChannelSet),
ctime: now,
flags: make(map[UserMode]bool),
monitoring: make(map[string]bool),
server: server,
socket: &socket,
account: &NoAccount,
nick: "*", // * is used until actual nick is given
nickCasefolded: "*",
nickMaskString: "*", // * is used until actual nick is given
}
if isTLS {
client.flags[TLS] = true
// error is not useful to us here anyways so we can ignore it
client.certfp, _ = client.socket.CertFP()
}
if server.checkIdent {
_, serverPortString, err := net.SplitHostPort(conn.LocalAddr().String())
serverPort, _ := strconv.Atoi(serverPortString)
if err != nil {
log.Fatal(err)
}
clientHost, clientPortString, err := net.SplitHostPort(conn.RemoteAddr().String())
clientPort, _ := strconv.Atoi(clientPortString)
if err != nil {
log.Fatal(err)
}
client.Notice("*** Looking up your username")
resp, err := ident.Query(clientHost, serverPort, clientPort, IdentTimeoutSeconds)
if err == nil {
username := resp.Identifier
_, err := CasefoldName(username) // ensure it's a valid username
if err == nil {
client.Notice("*** Found your username")
client.username = username
// we don't need to updateNickMask here since nickMask is not used for anything yet
} else {
client.Notice("*** Got a malformed username, ignoring")
}
} else {
client.Notice("*** Could not find your username")
}
}
client.Touch()
go client.run()
return client
}
//
// command goroutine
//
func (client *Client) run() {
var err error
var isExiting bool
var line string
var msg ircmsg.IrcMessage
// Set the hostname for this client
client.rawHostname = AddrLookupHostname(client.socket.conn.RemoteAddr())
//TODO(dan): Make this a socketreactor from ircbnc
for {
line, err = client.socket.Read()
if err != nil {
client.Quit("connection closed")
break
}
msg, err = ircmsg.ParseLine(line)
if err != nil {
client.Quit("received malformed line")
break
}
cmd, exists := Commands[msg.Command]
if !exists {
client.Send(nil, client.server.name, ERR_UNKNOWNCOMMAND, client.nick, msg.Command, "Unknown command")
continue
}
isExiting = cmd.Run(client.server, client, msg)
if isExiting || client.isQuitting {
break
}
}
// ensure client connection gets closed
client.destroy()
}
//
// quit timer goroutine
//
func (client *Client) connectionTimeout() {
client.Quit(fmt.Sprintf("Ping timeout: %s seconds", TIMEOUT_STATED_SECONDS))
client.isQuitting = true
}
//
// idle timer goroutine
//
func (client *Client) connectionIdle() {
client.server.idle <- client
}
//
// server goroutine
//
// Active marks the client as 'active' (i.e. the user should be there).
func (client *Client) Active() {
client.atime = time.Now()
}
// Touch marks the client as alive.
func (client *Client) Touch() {
if client.quitTimer != nil {
client.quitTimer.Stop()
}
if client.idleTimer == nil {
client.idleTimer = time.AfterFunc(IDLE_TIMEOUT, client.connectionIdle)
} else {
client.idleTimer.Reset(IDLE_TIMEOUT)
}
}
// Idle resets the timeout handlers and sends the client a PING.
func (client *Client) Idle() {
client.Send(nil, "", "PING", client.nick)
if client.quitTimer == nil {
client.quitTimer = time.AfterFunc(QUIT_TIMEOUT, client.connectionTimeout)
} else {
client.quitTimer.Reset(QUIT_TIMEOUT)
}
}
// Register sets the client details as appropriate when entering the network.
func (client *Client) Register() {
if client.registered {
return
}
client.registered = true
client.Touch()
client.updateNickMask()
client.alertMonitors()
}
// IdleTime returns how long this client's been idle.
func (client *Client) IdleTime() time.Duration {
return time.Since(client.atime)
}
// SignonTime returns this client's signon time as a unix timestamp.
func (client *Client) SignonTime() int64 {
return client.ctime.Unix()
}
// IdleSeconds returns the number of seconds this client's been idle.
func (client *Client) IdleSeconds() uint64 {
return uint64(client.IdleTime().Seconds())
}
// HasNick returns true if the client's nickname is set (used in registration).
func (client *Client) HasNick() bool {
return client.nick != "" && client.nick != "*"
}
// HasNick returns true if the client's username is set (used in registration).
func (client *Client) HasUsername() bool {
return client.username != "" && client.username != "*"
}
// HasCapabs returns true if client has the given (role) capabilities.
func (client *Client) HasCapabs(capabs ...string) bool {
if client.class == nil {
return false
}
for _, capab := range capabs {
if !client.class.Capabilities[capab] {
return false
}
}
return true
}
// <mode>
func (c *Client) ModeString() (str string) {
str = "+"
for flag := range c.flags {
str += flag.String()
}
return
}
// Friends refers to clients that share a channel with this client.
func (client *Client) Friends(Capabilities ...Capability) ClientSet {
friends := make(ClientSet)
// make sure that I have the right caps
hasCaps := true
for _, Cap := range Capabilities {
if !client.capabilities[Cap] {
hasCaps = false
break
}
}
if hasCaps {
friends.Add(client)
}
for channel := range client.channels {
for member := range channel.members {
// make sure they have all the required caps
for _, Cap := range Capabilities {
if !member.capabilities[Cap] {
continue
}
}
friends.Add(member)
}
}
return friends
}
// updateNick updates the casefolded nickname.
func (client *Client) updateNick() {
casefoldedName, err := CasefoldName(client.nick)
if err != nil {
log.Println(fmt.Sprintf("ERROR: Nick [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nick))
debug.PrintStack()
}
client.nickCasefolded = casefoldedName
}
// updateNickMask updates the casefolded nickname and nickmask.
func (client *Client) updateNickMask() {
client.updateNick()
if len(client.vhost) > 0 {
client.hostname = client.vhost
} else {
client.hostname = client.rawHostname
}
client.nickMaskString = fmt.Sprintf("%s!%s@%s", client.nick, client.username, client.hostname)
nickMaskCasefolded, err := Casefold(client.nickMaskString)
if err != nil {
log.Println(fmt.Sprintf("ERROR: Nickmask [%s] couldn't be casefolded... this should never happen. Printing stacktrace.", client.nickMaskString))
debug.PrintStack()
}
client.nickMaskCasefolded = nickMaskCasefolded
}
// SetNickname sets the very first nickname for the client.
func (client *Client) SetNickname(nickname string) {
if client.HasNick() {
Log.error.Printf("%s nickname already set!", client.nickMaskString)
return
}
client.nick = nickname
client.updateNick()
client.server.clients.Add(client)
}
// ChangeNickname changes the existing nickname of the client.
func (client *Client) ChangeNickname(nickname string) {
origNickMask := client.nickMaskString
client.server.clients.Remove(client)
client.server.whoWas.Append(client)
client.nick = nickname
client.updateNickMask()
client.server.clients.Add(client)
for friend := range client.Friends() {
friend.Send(nil, origNickMask, "NICK", nickname)
}
}
func (client *Client) Quit(message string) {
client.Send(nil, client.nickMaskString, "QUIT", message)
client.Send(nil, client.nickMaskString, "ERROR", message)
}
// destroy gets rid of a client, removes them from server lists etc.
func (client *Client) destroy() {
if client.isDestroyed {
return
}
client.isDestroyed = true
client.server.whoWas.Append(client)
friends := client.Friends()
friends.Remove(client)
// remove from connection limits
ipaddr := net.ParseIP(IPString(client.socket.conn.RemoteAddr()))
// this check shouldn't be required but eh
if ipaddr != nil {
client.server.connectionLimitsMutex.Lock()
client.server.connectionLimits.RemoveClient(ipaddr)
client.server.connectionLimitsMutex.Unlock()
}
// remove from opers list
_, exists := client.server.currentOpers[client]
if exists {
delete(client.server.currentOpers, client)
}
// alert monitors
for _, mClient := range client.server.monitoring[client.nickCasefolded] {
mClient.Send(nil, client.server.name, RPL_MONOFFLINE, mClient.nick, client.nick)
}
// remove my monitors
client.clearMonitorList()
// clean up channels
for channel := range client.channels {
channel.Quit(client)
}
// clean up server
client.server.clients.Remove(client)
// clean up self
if client.idleTimer != nil {
client.idleTimer.Stop()
}
if client.quitTimer != nil {
client.quitTimer.Stop()
}
client.socket.Close()
for friend := range client.Friends() {
//TODO(dan): store quit message in user, if exists use that instead here
friend.Send(nil, client.nickMaskString, "QUIT", "Exited")
}
}
// SendFromClient sends an IRC line coming from a specific client.
// Adds account-tag to the line as well.
func (client *Client) SendFromClient(from *Client, tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error {
// attach account-tag
if client.capabilities[AccountTag] && from.account != &NoAccount {
if tags == nil {
tags = ircmsg.MakeTags("account", from.account.Name)
} else {
(*tags)["account"] = ircmsg.MakeTagValue(from.account.Name)
}
}
return client.Send(tags, prefix, command, params...)
}
// Send sends an IRC line to the client.
func (client *Client) Send(tags *map[string]ircmsg.TagValue, prefix string, command string, params ...string) error {
// attach server-time
if client.capabilities[ServerTime] {
if tags == nil {
tags = ircmsg.MakeTags("time", time.Now().Format("2006-01-02T15:04:05.999Z"))
} else {
(*tags)["time"] = ircmsg.MakeTagValue(time.Now().Format("2006-01-02T15:04:05.999Z"))
}
}
// send out the message
message := ircmsg.MakeMessage(tags, prefix, command, params...)
line, err := message.Line()
if err != nil {
// try not to fail quietly - especially useful when running tests, as a note to dig deeper
// log.Println("Error assembling message:")
// spew.Dump(message)
message = ircmsg.MakeMessage(nil, client.server.name, ERR_UNKNOWNERROR, "*", "Error assembling message for sending")
line, _ := message.Line()
client.socket.Write(line)
return err
}
client.socket.Write(line)
return nil
}
// Notice sends the client a notice from the server.
func (client *Client) Notice(text string) {
client.Send(nil, client.server.name, "NOTICE", client.nick, text)
}