Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

CCSGOPlayerAnimState::Update bypass checks #238

Closed
lagcompensation opened this issue Sep 16, 2023 · 1 comment
Closed

CCSGOPlayerAnimState::Update bypass checks #238

lagcompensation opened this issue Sep 16, 2023 · 1 comment

Comments

@lagcompensation
Copy link

lagcompensation commented Sep 16, 2023

already game use && in prev_update_frame and prev_update_time checks
they u need use before update client side anim it:
anim_state->m_prev_update_frame = 0;
anim_state->m_prev_update_time += interval_per_tick;
have a nice day.

@rollraw
Copy link
Owner

rollraw commented Sep 21, 2023

currently both checks don't affect on it much for us, since those may only appear at new game/inject while in game once, but yeah good find tho.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

2 participants