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already game use && in prev_update_frame and prev_update_time checks
they u need use before update client side anim it:
anim_state->m_prev_update_frame = 0;
anim_state->m_prev_update_time += interval_per_tick;
have a nice day.
The text was updated successfully, but these errors were encountered:
already game use && in prev_update_frame and prev_update_time checks
they u need use before update client side anim it:
anim_state->m_prev_update_frame = 0;
anim_state->m_prev_update_time += interval_per_tick;
have a nice day.
The text was updated successfully, but these errors were encountered: