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[Feature] Folder Mapping for ES-DE's structure #892
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I love this idea, would this work? # This config file is compatible with the ES-DE Emulation Frontend
# Rename this file to `config.yml`, copy it to a `config` folder, and mount that folder as per the docker-compose.example.yml
# Only uncomment the lines you want to use/modify, or add new ones where needed
exclude:
roms:
single_file:
extensions:
- 'xml'
- 'txt'
names:
- 'roms'
- 'pfx'
- 'info.txt'
- 'metadata.txt'
- 'systeminfo.txt'
system:
platforms:
3do: '3do' # 3DO Interactive Multiplayer
n3ds: '3ds' # Nintendo 3DS
amstradcpc: 'acpc' # Amstrad CPC
amiga: 'amiga' # Amiga
amigacd32: 'amiga-cd32' # Amiga CD32
android: 'android' # Android
apple2gs: 'apple2gs' # Apple IIGD
apple2: 'appleii' # Apple II
arcade: 'arcade' # Arcade
arcadia: 'arcadia-2001' # Arcadia 2001
arduboy: 'arduboy' # Arduboy
astrocde: 'astrocade' # Bally Astrocade
apfm1000: 'apf' # APF-M1000/Imagination Machine
atarijaguarcd: 'atari-jaguar-cd' # Atari Jaguar CD
atarist: 'atari-st' # Atari ST/STE
atari2600: 'atari2600' # Atari 2600
atari5200: 'atari5200' # Atari 5200
atari7800: 'atari7800' # Atari 7800
atari800: 'atari8bit' # Atari 8-bit
c16: 'c16' # Commodore 16
c64: 'c64' # Commodore C64/128/MAX
pv1000: 'casio-pv-1000' # Casio PV-1000
colecovision: 'colecovision' # ColecoVision
cdtv: 'commodore-cdtv' # CDTV
crvision: 'creativision' # CreatiVision
dreamcast: 'dc' # Dreamcast
dos: 'dos' # DOS
dragon32: 'dragon-32-slash-64' # Dragon 32/64
channelf: 'fairchild-channel-f' # Channel F
famicom: 'famicom' # Family Computer
fds: 'fds' # Family Computer Disk System
fmtowns: 'fm-towns' # FM Towns
gameandwatch: 'g-and-w' # Game & Watch
gamecom: 'game-dot-com' # Game.Com
gb: 'gb' # Game Boy
gba: 'gba' # Game Boy Advance
gbc: 'gbc' # Game Boy Color
megadrive: 'genesis-slash-megadrive' # Genesis/Mega Drive
lcdgames: 'handheld-electronic-lcd' # Handheld Electronic LCD
intellivision: 'intellivision' # Intellivision
j2me: 'j2me' # J2ME
atarijaguar: 'jaguar' # Atari Jaguar
atarilynx: 'lynx' # Atari Lynx
macintosh: 'mac' # Mac
megaduck: 'mega-duck-slash-cougar-boy' # Mega Duck/Cougar Boy
msx: 'msx' # MSX
msx2: 'msx2' # MSX2
n64: 'n64' # Nintendo 64
nds: 'nds' # Nintendo DS
neogeocd: 'neo-geo-cd' # Neo Geo CD
ngp: 'neo-geo-pocket' # Neo Geo Pocket
ngpc: 'neo-geo-pocket-color' # Neo Geo Pocket Color
neogeo: 'neogeoaes' # Neo Geo
nes: 'nes' # Nintendo Entertainment System
gc: 'ngc' # GameCube
n64dd: 'nintendo-64dd' # Nintendo 64DD
odyssey2: 'odyssey-2-slash-videopac-g7000' # Odyssey 2/Videopac G7000
oric: 'oric' # Oric
palm: 'palm-os' # Palm OS
pc88: 'pc-8800-series' # PC-8800 Series
pc98: 'pc-9800-series' # PC-9800 Series
pcfx: 'pc-fx' # PC-FX
pokemini: 'pokemon-mini' # Pokémon mini
psx: 'ps' # PlayStation
ps2: 'ps2' # PlayStation 2
ps3: 'ps3' # PlayStation 3
ps4: 'ps4--1' # PlayStation 4
psp: 'psp' # PlayStation Portable
samcoupe: 'sam-coupe' # SAM Coupé
satellaview: 'satellaview' # Satellaview
sega32x: 'sega-32x' # SEGA 32X
mastersystem: 'sega-master-system' # SEGA Master System
sega32x: 'sega32' # Sega 32X
megacd: 'segacd' # SEGA CD
sfc: 'sfam' # Super Famicom
sg-1000: 'sg1000' # SG-1000
x68000: 'sharp-x68000' # Sharp X68000
snes: 'snes' # Super Nintendo Entertainment System
spectravideo: 'spectravideo' # Spectravideo
supergrafx: 'supergrafx' # PC Engine SuperGrafx
supervision: 'supervision' # Supervision
switch: 'switch' # Nintendo Switch
symbian: 'symbian' # Symbian
ti99: 'ti-99' # Texas Instruments TI-99
trs-80: 'trs-80' # TRS-80
tg-cd: 'turbografx-16-slash-pc-engine-cd' # TurboGrafx CD
tg16: 'turbografx16--1' # TurboGrafx-16
vectrex: 'vectrex' # Vectrex
vic20: 'vic-20' # Commodore VIC-20
videopac: 'videopac-g7400' # Videopac+ G7400
virtualboy: 'virtualboy' # Virtual Boy
vsmile: 'vsmile' # V.Smile
wii: 'wii' # Wii
wiiu: 'wiiu' # Wii U
pc: 'win' # PC (Microsoft Windows)
wonderswan: 'wonderswan' # WonderSwan
wonderswancolor: 'wonderswan-color' # WonderSwan Color
x1: 'x1' # Sharp X1
xbox: 'xbox' # Xbox
xbox360: 'xbox360' # Xbox 360
zmachine: 'z-machine' # Z-machine
zx81: 'zx80' # ZX80
zxspectrum: 'zxs' # ZX Spectrum
naomi: 'arcade'
naomi2: 'arcade'
naomigd: 'arcade' |
It appears to work well, though I noticed I missed a couple default files to exclude - and it won't exclude subdirectories. Additionally, it looks like the Model2 and Xbox 360 put roms in a subdirectory (called 'roms' annoyingly), which RomM doesn't seem to be able to handle (I did try setting the Xbox360 platform to xbox360/roms and it didn't help)
|
Ok awesome I've included this, it'll be in the code base after the next release (3.2.0) |
Is your feature request related to a problem? Please describe.
An example config to remap the folder structure to match how Emudeck/ES-DE structures it
Describe the solution you'd like
Additional context
I realized after I forgot to remove the folders that are 1:1 with RomM, and ES-DE has quite a few folders that RomM doesn't have on it's support list (and vice-versa), but hopefully this helps someone. Also note that there are likely a few folders that aren't mapped simply because I didn't know they were for the same system.
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