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botslot.go
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botslot.go
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package platformclientv2
import (
"github.com/leekchan/timeutil"
"encoding/json"
"strconv"
"strings"
)
// Botslot - Description of a data value returned from an intent
type Botslot struct {
// Name - The name of the slot. This can be up to 100 characters long and must be comprised of displayable characters without leading or trailing whitespace
Name *string `json:"name,omitempty"`
// VarType - The data type of the slot string, integer, decimal, duration, boolean, currency, datetime or the xxxCollection versions of those types
VarType *string `json:"type,omitempty"`
}
func (o *Botslot) MarshalJSON() ([]byte, error) {
// Redundant initialization to avoid unused import errors for models with no Time values
_ = timeutil.Timedelta{}
type Alias Botslot
return json.Marshal(&struct {
Name *string `json:"name,omitempty"`
VarType *string `json:"type,omitempty"`
*Alias
}{
Name: o.Name,
VarType: o.VarType,
Alias: (*Alias)(o),
})
}
func (o *Botslot) UnmarshalJSON(b []byte) error {
var BotslotMap map[string]interface{}
err := json.Unmarshal(b, &BotslotMap)
if err != nil {
return err
}
if Name, ok := BotslotMap["name"].(string); ok {
o.Name = &Name
}
if VarType, ok := BotslotMap["type"].(string); ok {
o.VarType = &VarType
}
return nil
}
// String returns a JSON representation of the model
func (o *Botslot) String() string {
j, _ := json.Marshal(o)
str, _ := strconv.Unquote(strings.Replace(strconv.Quote(string(j)), `\\u`, `\u`, -1))
return str
}