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Attached bodies in RViz don't show a trail #190
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This should be possible since that Rviz display plugin takes as input a You simply need to add this notion to |
Presently working on this |
i suspect this image is misleading and collision objects are never attached - rather they are only in the RobotState for start and goal |
@davetcoleman There is a fundamental issue in the design of |
Hence, I suggest to extend `DisplayTrajectory.msg` to take an array of `RobotState`s (of same dimension as `trajectory`).
I gave this a bit of thought and I like the idea.
Thoughts from my side:
- Filling in the array should be optional and partially filled-in arrays should be supported to
- I would like to encourage users to set `is_diff == true` for all RobotState msgs in there in a comment.
Also to make clear that they *don't* have to fill in the whole robot state if they want to specify a changed attached object
- The entries in the array should be applied (usually as diffs) at the end of each trajectory segment in `trajectory`
- I would propose `changed_state` as a name
@rhaschke It would be nice to have this, but someone has to add support for it to rviz.
I don't see merit in adding it to `moveit_msgs` before there's a patch for the rviz interpretation too.
Otherwise it's just bloat in the msg.
If anyone wants to continue on the change proposed by @rhaschke please create a new issue or a pull-request for it.
This issue is about a more basic bug.
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@thummel26 Did you manage to implement a patch for this issue last month? |
I think this can be closed. |
Yes, fixed in #1766 |
At the moment attached bodies are not displayed in the trail of the generated robot trajectory.
However, it would be nice to see them there.
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