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Migrate Axes Display #429

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merged 8 commits into from
Oct 1, 2019

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Martin-Idel
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Closes #93

  • Migrate display and fix linters
  • Add visual test for axes display.
  • Do not display axes when transformation fails
  • Small refactoring of axes class for c++14

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@jacobperron jacobperron left a comment

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Sorry for taking so long to get to this.

LGTM 👍 After a rebase I'll trigger CI.

rviz_default_plugins/plugins_description.xml Outdated Show resolved Hide resolved
@Martin-Idel
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Rebase done.

I also took the liberty to tweak the readme: The "Oculus" display isn't part of this repository and the Interactive Marker display as well as message filters have been ported. On the other hand, stereo functionality is currently not enabled, so that should be put on the list.

I can revert those changes if you want to, of course.

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jacobperron commented Sep 30, 2019

I noticed that with the default value, FIXED_FRAME, it is unable to resolve the transformation even if the global fixed frame is available. I guess this is an issue to be resolved in the frame transformer.
We can ticket it separately if you agree.

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jacobperron commented Sep 30, 2019

  • Linux Build Status
  • Linux-aarch64 Build Status
  • macOS Build Status
  • Windows Build Status

Edit: re-triggered with dbe74f6

To ensure we get a frame ID in the case the property is set to the fixed frame.

Signed-off-by: Jacob Perron <jacob@openrobotics.org>
@Martin-Idel
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Thanks for catching this. I only retested with the visual test and some frame transformations. Looks good to me.

@jacobperron jacobperron merged commit a2be171 into ros2:ros2 Oct 1, 2019
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Migrate AxesDisplay
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