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Do not use assume every RenderPanel has a ViewController. #613
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Get the Viewport from its RenderWindow instead. Ensures interactive markers work (and do not make rviz crash) when interaction goes through a camera feed and not the main window. Signed-off-by: Michel Hidalgo <michel@ekumenlabs.com>
@mjcarroll any chance we can backport this to Eloquent? |
jacobperron
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LGTM
@hidmic I'm happy to review backports to Foxy and Eloquent if you want to open up PRs.
wjwwood
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Oct 19, 2020
Alright, going in! |
hidmic
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Get the Viewport from its RenderWindow instead. Ensures interactive markers work (and do not make rviz crash) when interaction goes through a camera feed and not the main window. Signed-off-by: Michel Hidalgo <michel@ekumenlabs.com>
hidmic
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Get the Viewport from its RenderWindow instead. Ensures interactive markers work (and do not make rviz crash) when interaction goes through a camera feed and not the main window. Signed-off-by: Michel Hidalgo <michel@ekumenlabs.com>
This was referenced Oct 20, 2020
hidmic
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Get the Viewport from its RenderWindow instead. Ensures interactive markers work (and do not make rviz crash) when interaction goes through a camera feed and not the main window. Signed-off-by: Michel Hidalgo <michel@ekumenlabs.com>
hidmic
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Get the Viewport from its RenderWindow instead. Ensures interactive markers work (and do not make rviz crash) when interaction goes through a camera feed and not the main window. Signed-off-by: Michel Hidalgo <michel@ekumenlabs.com>
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This pull request gets the current
Ogre::Viewport
from the panel'sRenderWindow
instead of assuming it'll have anrviz_common::ViewController
(which it doesn't if the panel is that of arviz_default_plugins::Camera
display.With this patch, interactive markers work (and do not make
rviz
crash) when a user attempts to interact with marker controls via camera feed (which, to my surprise, is supported on ROS 1).CI up to
rviz2
,rviz_default_plugins
, andrviz_rendering_tests
: