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Fix MeshResourceMarker for mesh with color-based embedded material #928
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In order to test this PR , I used this repo https://github.com/xbroquer/rviz_collada_marker/tree/ros2
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Hello @ahcorde, is it possible to review this PR ? it will be great if this could be in the coming humble sync :) Thanks! |
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Style fixes needed. Once those are done, we can run CI on it.
if (tinting) | ||
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Actually, CI is complaining about the style here. This should be:
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if (tinting) { |
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else | ||
{ |
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Issue: Colors from embedded color based mesh are overridden and not rendered as expected It was a known issue on ROS1 that was fixed by ros-visualization/rviz#1424 Kudos to the original author Fix ros2#927 Signed-off-by: Xavier BROQUERE <xav.broquere@gmail.com>
Hi @clalancette , Thanks |
It looks like it preserves ABI and API, so yes, we can backport it. I'll ask the bot to do it. |
@Mergifyio backport humble |
✅ Backports have been created
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) Issue: Colors from embedded color based mesh are overridden and not rendered as expected It was a known issue on ROS1 that was fixed by ros-visualization/rviz#1424 Kudos to the original author Fix #927 Signed-off-by: Xavier BROQUERE <xav.broquere@gmail.com> (cherry picked from commit 2cb54fc)
) (#964) Issue: Colors from embedded color based mesh are overridden and not rendered as expected It was a known issue on ROS1 that was fixed by ros-visualization/rviz#1424 Kudos to the original author Fix #927 Signed-off-by: Xavier BROQUERE <xav.broquere@gmail.com> (cherry picked from commit 2cb54fc) Co-authored-by: Xavier BROQUERE <xav.broquere@gmail.com>
Issue: Color from embedded color based mesh are overrided and not rendered as expected
It was an known issue on ROS1 that was fixed by
ros-visualization/rviz#1424
Kudos to the original author
Fix #927
Signed-off-by: Xavier BROQUERE xav.broquere@gmail.com