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GLideN64 issue with water in Donkey Kong 64 #268

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jxjacob opened this issue Jun 7, 2024 · 5 comments
Closed

GLideN64 issue with water in Donkey Kong 64 #268

jxjacob opened this issue Jun 7, 2024 · 5 comments

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@jxjacob
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jxjacob commented Jun 7, 2024

As of RMG 0.6.1, the updated version of GLideN64 has issues correctly rendering almost all of the water in Donkey Kong 64. Collision and game behaviour remains the same; purely a visual bug.

Water will randomly and inconsistently cycle between:

  1. Incorrect faded black texture
    Screenshot 2024-06-06 211642
  2. No texture at all
    Screenshot 2024-06-06 211647
  3. Correct vanilla texture
    image

Copying the mupen64plus-video-GLideN64.dll file from RMG 0.6.0 into RMG 0.6.1 (with the same settings) restores the water, so issue is definitely in the new version.

Apologies if this is a bug better suited to be reported to GLideN64 themselves, but I'm unsure what version of GLide is in RMG 0.6.1 to make such a bug report to them.

Specs:
Windows 10 Home - version 22H2
RTX 2060 Super

@Rosalie241
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Can you provide me with a savestate when the water is incorrectly rendered?

@jxjacob
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jxjacob commented Jun 7, 2024

Here you go
wherethewater.zip

@Rosalie241
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Rosalie241 commented Jun 7, 2024

Thank you, I've reported this regression to GLideN64 ❤️

And I've reverted the broken code from RMG, so it'll be 'fixed' in the next RMG version

@orbea
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orbea commented Oct 1, 2024

@Rosalie241 Is this fixed now in 0.6.6?

@Rosalie241
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it should be, see gonetz/GLideN64#2839 (comment)

closing the issue.

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3 participants