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GLideN64 issue with water in Donkey Kong 64 #268
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Can you provide me with a savestate when the water is incorrectly rendered? |
Here you go |
Thank you, I've reported this regression to GLideN64 ❤️ And I've reverted the broken code from RMG, so it'll be 'fixed' in the next RMG version |
@Rosalie241 Is this fixed now in 0.6.6? |
it should be, see gonetz/GLideN64#2839 (comment) closing the issue. |
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As of RMG 0.6.1, the updated version of GLideN64 has issues correctly rendering almost all of the water in Donkey Kong 64. Collision and game behaviour remains the same; purely a visual bug.
Water will randomly and inconsistently cycle between:
Copying the
mupen64plus-video-GLideN64.dll
file from RMG 0.6.0 into RMG 0.6.1 (with the same settings) restores the water, so issue is definitely in the new version.Apologies if this is a bug better suited to be reported to GLideN64 themselves, but I'm unsure what version of GLide is in RMG 0.6.1 to make such a bug report to them.
Specs:
Windows 10 Home - version 22H2
RTX 2060 Super
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