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Release with PDBs #96
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I'm actually having trouble getting symbols to load even for a "basic" project where the PDB lives right next to the exe. Very strange. Would definitely love to debug MTuner and figure out why it's failing to load symbols! But building MTuner is prohibitively difficult. :( |
Sorry but that's unlikely to happen as it requires my time for an edge case (you needing to debug MTuner). Most of the pain you experience is likely related to Qt - I'm not having fun with that either. Assuming you tried to build MTuner locally, how far did you get? |
Here's where I currently am.
The error output shows a |
You'll need Lua for Windows in your path too, you can use this: https://github.com/milostosic/luaforwindows I don't know how Qt is installed via vcpkg, normally I use Qt online installer - may differ. |
I had Lua installed, but it apparently didn't have all the right modules. Your version of course has what MTuner needs. I'm now failing to compile because the particular version of QT I have installed doesn't have all the right files. What version of QT do you have installed? |
Ok phew I finally got it compiling. I had to make a couple of code changes to support 5.15.14 which is what gets installed when you download their current open source installer. I didn't take notes, but off the top of my head.
In any case I think I'm unblocked. May I request that future releases of MTuner include |
Glad to hear you're unblocked! MTuner releases are based on 'retail' build that has no debug info so there are no PDBs to include. |
I'm having issues where my symbols aren't being loaded (on Windows). I'd like to debug that issue because it's probably on my end. I've spent an hour or two trying to build the project from source so I can debug and have not been able to succeed. There are too many dependencies and it's far too painful.
Can you issue a release that includes PDBs for MTuner so it can be easily debugged without having to make a full source build?
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