A platform fighter featuring a character editor tightly integrated with gameplay.
- Windows 10: Xbox controllers + native GC adapter
- Other Windows: Unsupported
- Linux: All controllers + native GC adapter
- Mac OS: Unsupported
You cannot use a keyboard to play, you must use a controller.
- Package system used to distribute complete games that run on PF Sandbox
- A package includes:
- Fighters
- Stages
- Rules - Set game mode and mechanics e.g. game length, stock count, l-canceling, ledge-hog mechanic
- A url specifying where to download updates
- Package data is serialized into multiple files stored in a folder, allowing individual characters/stages to be easily copied between packages
- A package includes:
- Powerful Fighter/Stage editor
- Make edits in the middle of a match
- Use the mouse to select elements for editing.
- Command line used for viewing/setting selected elements
- Keyboard shortcuts and click and drag where applicable
- Replays that do not desync on character/mechanics/physics changes
- Controller support including Native Wii U -> GC adapter Support
- TAS Tools
- Netplay
- Minimalist but visually appealing graphics
- Advanced features need not be beginner Friendly (e.g. editor/frame advance/replays/TAS)
- Ability to recreate other platform fighters does not overrule other advantages (e.g. 2D hitboxes instead of 3D hitboxes)
- Restricting character graphics to only hitboxes reduces scope for development of the project and development of packages
We build and test on:
- Rust stable/nightly - Linux 64 bit (Travis)
- Rust stable/nightly GNU - Windows 64 bit (Appveyor)
We build and test when:
- All incoming pull requests are built and tested.
- Every commit merged to master is built, tested and then an incrementing tag/release is created for it.