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Newsletter 45: April 2023 #1358

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ozkriff opened this issue May 3, 2023 · 25 comments · Fixed by #1377
Closed
14 of 60 tasks

Newsletter 45: April 2023 #1358

ozkriff opened this issue May 3, 2023 · 25 comments · Fixed by #1377
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coordination help wanted Extra attention is needed

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@ozkriff
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ozkriff commented May 3, 2023

Newsletter 45: April 2023

tags: newsletter

Editors: @ozkriff, @AngelOnFira, @scirin

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with April's news!

Current Schedule

The soft deadline for all section PRs is 2023.05.07.

We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!

How to Contribute

If you want to help writing the newsletter:

  • Read CONTRIBUTING.md.
  • Choose one or more of the "🆓 free" sections listed below, and leave a comment letting us know you want to work on them.
    • The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
    • The username listed next to the section (like "@ozkriff?") is a suggestion of who may want to pick up the work (usually the project's developer, or someone who has expressed interest in the past).
    • You are not obligated to write a section if you're tagged or your project is listed! You're welcome to ask someone else to write the section, or to ask for your project to be excluded from this month's post.
    • Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
  • Write a short overview in the newsletter's Markdown file, making sure to follow the style guidelines (see below).
  • Send a PR to the source branch (example: N15: A/B Street #336).
  • Mention this issue in your PR's description to link it all together.

Style Guidelines

The full style guide is in CONTRIBUTING.md, but here are the most important rules:

  • Write in third-person perspective.
  • Each line must be 80 characters or less, for ease of reviewing/diffing.
  • Only one image per section is allowed.
    • The maximum size is 300kb for static images and 2.5mb for GIFs.
    • The image should come before the text, and must have alt text for accessibility.
    • Prefer static images to GIFs, to keep the page load times down.
  • Each section should be under 1000 characters, and under 6 paragraphs.
    • This only applies to the rendered text, not the markup.
  • Keep formatting minimal - no bold/italics/etc.
  • Avoid long/nested bullet point lists - no changelogs!

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Rust Gamedev Meetup

Game Updates

Learning Material Updates

  • Bevy <3 GA - ✔️ done by @Leinnan
  • PhaestusFox’s Bevy videos (1) - 🆓 free (@PhaestusFox?)
  • Exploring Bevy GoL shader (1, 2, 3) - ✔️ done by @lecoqjacob
  • Bevy roguelike tutorial (1, 2) - ✔️ done by @maciekglowka
  • Katamari for the BevyJam3 (1) - 🆓 free (@whoisryosuke?)
  • 3D MIDI Piano Using Bevy (1) - 🆓 free (@whoisryosuke?)
  • TDD in Rust GameDev w. Bevy (1) - ✔️ done by @donedgardo
  • Building scripting solution w. Intuicio (1) - 🆓 free (@PsichiX?)
  • DOOM maps to SVG to laser cutter (1) - 🆓 free (@theor?)
  • Making A Strategy Game (1) - 🆓 free (@srodrigo?)
  • rs-football-3d (1, 2) - 🆓 free (@UnravelSports?)
  • rust-flappy-bird-ai (1, 2) - 🆓 free (@bones-ai?)

Engine Updates

Tooling Updates

Library Updates

Other News

  • Bullet points of any interesting news that doesn't have its own section - by @ozkriff

Discussions

  • "Well, we're a little more game" (1)
  • "Really frustrated" (1)

Jobs

Publishing Steps

  • Final review - by everyone
  • Publish - by @ozkriff
  • Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @ozkriff
  • Pin thread on Twitter - by @ozkriff
  • Add comment links - by @ozkriff
  • Add a draft of next month's newsletter - by @ozkriff
@ozkriff ozkriff added help wanted Extra attention is needed coordination labels May 3, 2023
@ozkriff ozkriff self-assigned this May 3, 2023
@Speak2Erase
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Can I add Luminol?

@ozkriff
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ozkriff commented May 3, 2023

@Speak2Erase sure! added to the plan

@philpax
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philpax commented May 3, 2023

We (Ambient) are planning on releasing our next update in the next two days - would we be able to sneak that into the April update, or would we have to wait for next month?

@Shnatsel
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Shnatsel commented May 3, 2023

FWIW most of the hard work on png has been done by @fintelia, I'm mostly just the messenger, with comparatively minor contributions (added roundtrip fuzzing and did lots of testing).

@Bromeon
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Bromeon commented May 3, 2023

I could do godot-rust 🙂

@ozkriff
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ozkriff commented May 3, 2023

@philpax, i guess that most of the work on the update happened during April, so it's ok. added to the plan.

@Shnatsel, ah, got it. you can still contribute a section about that if you want to help spread the message a little bit more, we don't require authorship for that.

@ozkriff ozkriff mentioned this issue May 3, 2023
@evrimoztamur
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Hey there good folks of the Rust GD! I'm Maginet's developer indeed and the game is actually open source over at https://github.com/evrimoztamur/maginet if anybody wants to check the setup out. Currently working on release updates and an Electron deployable (for Steam/desktop) over at https://github.com/evrimoztamur/maginet-deploy.

@cdsupina
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cdsupina commented May 4, 2023

I have some updates for Thetawave. Could I write a section on it?

@sinshu
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sinshu commented May 4, 2023

I'm not sure why I'm assigned to rustracer, but since the author is @KaminariOS, it seems more natural for him to be assigned instead.

@KaminariOS
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I can do that.

@AllenDang
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AllenDang commented May 4, 2023

Thanks for including Image Maniac, do I need to write a short description about it? and attach one screen shot?

@PsichiX
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PsichiX commented May 4, 2023

I'm taking Intuicio tutorial :3

@maciekglowka
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Thanks for including my tutorial (Bevy roguelike) - I am gonna take it.

@zicklag
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zicklag commented May 4, 2023

I'm taking Jumpy

@UnravelSports
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UnravelSports commented May 5, 2023

Thanks for including my attempt at visualizing 3D football data! If you're interested, you can include my PySport talk I gave about the subject too (https://www.youtube.com/watch?v=VwatoPOKIl8).

@Chiplis
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Chiplis commented May 5, 2023

IronBoy dev here, happy to take it!

@atbentley
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Thanks for the ping on Stellar Cortex, I didn't quite have time to get around to this but am looking forward to contributing something for later editions

@Patryk27
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Patryk27 commented May 7, 2023

Same, thanks for pinging - I don't have enough time now to prepare anything, but I'll try to scramble some next time 🙂

@dphfox
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dphfox commented May 10, 2023

Also thanks for the ping, I missed this - have been busy myself. I'm happy to help out next time though :)

@bones-ai
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Thanks for ping,

I'll be sure to keep an eye out for the next newsletter

@srodrigo
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Hi! Sorry, I'm a bit late to the party. Is there a chance we could include my article (and another two followups I published this month) on the next newsletter?

@theor
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theor commented May 23, 2023

same ! thank you for the ping

@Keavon Keavon mentioned this issue May 28, 2023
@theredfish
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Hey 👋 I see help wanted, is there anything I can do to help?

@not-fl3
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not-fl3 commented Jun 1, 2023

Hi, that one is from April, right? I would add a little PR with some *quad updates, but I guess for the next issue, for May, right?

@Keavon
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Keavon commented Jun 4, 2023

(this can be closed)

@ozkriff ozkriff mentioned this issue Jun 7, 2023
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