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thread.rs
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thread.rs
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//! Implements threads.
use std::cell::RefCell;
use std::collections::hash_map::Entry;
use std::num::TryFromIntError;
use std::sync::atomic::Ordering::Relaxed;
use std::task::Poll;
use std::time::{Duration, SystemTime};
use either::Either;
use rustc_const_eval::CTRL_C_RECEIVED;
use rustc_data_structures::fx::FxHashMap;
use rustc_hir::def_id::DefId;
use rustc_index::{Idx, IndexVec};
use rustc_middle::mir::Mutability;
use rustc_middle::ty::layout::TyAndLayout;
use rustc_span::Span;
use rustc_target::spec::abi::Abi;
use crate::concurrency::data_race;
use crate::concurrency::sync::SynchronizationState;
use crate::shims::tls;
use crate::*;
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
enum SchedulingAction {
/// Execute step on the active thread.
ExecuteStep,
/// Execute a timeout callback.
ExecuteTimeoutCallback,
/// Wait for a bit, until there is a timeout to be called.
Sleep(Duration),
}
/// What to do with TLS allocations from terminated threads
pub enum TlsAllocAction {
/// Deallocate backing memory of thread-local statics as usual
Deallocate,
/// Skip deallocating backing memory of thread-local statics and consider all memory reachable
/// from them as "allowed to leak" (like global `static`s).
Leak,
}
/// Trait for callbacks that can be executed when some event happens, such as after a timeout.
pub trait MachineCallback<'mir, 'tcx>: VisitProvenance {
fn call(&self, ecx: &mut InterpCx<'mir, 'tcx, MiriMachine<'mir, 'tcx>>) -> InterpResult<'tcx>;
}
type TimeoutCallback<'mir, 'tcx> = Box<dyn MachineCallback<'mir, 'tcx> + 'tcx>;
/// A thread identifier.
#[derive(Clone, Copy, Debug, PartialOrd, Ord, PartialEq, Eq, Hash)]
pub struct ThreadId(u32);
impl ThreadId {
pub fn to_u32(self) -> u32 {
self.0
}
pub const MAIN_THREAD: ThreadId = ThreadId(0);
}
impl Idx for ThreadId {
fn new(idx: usize) -> Self {
ThreadId(u32::try_from(idx).unwrap())
}
fn index(self) -> usize {
usize::try_from(self.0).unwrap()
}
}
impl TryFrom<u64> for ThreadId {
type Error = TryFromIntError;
fn try_from(id: u64) -> Result<Self, Self::Error> {
u32::try_from(id).map(Self)
}
}
impl TryFrom<i128> for ThreadId {
type Error = TryFromIntError;
fn try_from(id: i128) -> Result<Self, Self::Error> {
u32::try_from(id).map(Self)
}
}
impl From<u32> for ThreadId {
fn from(id: u32) -> Self {
Self(id)
}
}
impl From<ThreadId> for u64 {
fn from(t: ThreadId) -> Self {
t.0.into()
}
}
/// Keeps track of what the thread is blocked on.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum BlockReason {
/// The thread tried to join the specified thread and is blocked until that
/// thread terminates.
Join(ThreadId),
/// Waiting for time to pass.
Sleep,
/// Blocked on a mutex.
Mutex(MutexId),
/// Blocked on a condition variable.
Condvar(CondvarId),
/// Blocked on a reader-writer lock.
RwLock(RwLockId),
/// Blocled on a Futex variable.
Futex { addr: u64 },
/// Blocked on an InitOnce.
InitOnce(InitOnceId),
}
/// The state of a thread.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
pub enum ThreadState {
/// The thread is enabled and can be executed.
Enabled,
/// The thread is blocked on something.
Blocked(BlockReason),
/// The thread has terminated its execution. We do not delete terminated
/// threads (FIXME: why?).
Terminated,
}
/// The join status of a thread.
#[derive(Debug, Copy, Clone, PartialEq, Eq)]
enum ThreadJoinStatus {
/// The thread can be joined.
Joinable,
/// A thread is detached if its join handle was destroyed and no other
/// thread can join it.
Detached,
/// The thread was already joined by some thread and cannot be joined again.
Joined,
}
/// A thread.
pub struct Thread<'mir, 'tcx> {
state: ThreadState,
/// Name of the thread.
thread_name: Option<Vec<u8>>,
/// The virtual call stack.
stack: Vec<Frame<'mir, 'tcx, Provenance, FrameExtra<'tcx>>>,
/// The function to call when the stack ran empty, to figure out what to do next.
/// Conceptually, this is the interpreter implementation of the things that happen 'after' the
/// Rust language entry point for this thread returns (usually implemented by the C or OS runtime).
/// (`None` is an error, it means the callback has not been set up yet or is actively running.)
pub(crate) on_stack_empty: Option<StackEmptyCallback<'mir, 'tcx>>,
/// The index of the topmost user-relevant frame in `stack`. This field must contain
/// the value produced by `get_top_user_relevant_frame`.
/// The `None` state here represents
/// This field is a cache to reduce how often we call that method. The cache is manually
/// maintained inside `MiriMachine::after_stack_push` and `MiriMachine::after_stack_pop`.
top_user_relevant_frame: Option<usize>,
/// The join status.
join_status: ThreadJoinStatus,
/// Stack of active panic payloads for the current thread. Used for storing
/// the argument of the call to `miri_start_unwind` (the panic payload) when unwinding.
/// This is pointer-sized, and matches the `Payload` type in `src/libpanic_unwind/miri.rs`.
///
/// In real unwinding, the payload gets passed as an argument to the landing pad,
/// which then forwards it to 'Resume'. However this argument is implicit in MIR,
/// so we have to store it out-of-band. When there are multiple active unwinds,
/// the innermost one is always caught first, so we can store them as a stack.
pub(crate) panic_payloads: Vec<Scalar<Provenance>>,
/// Last OS error location in memory. It is a 32-bit integer.
pub(crate) last_error: Option<MPlaceTy<'tcx, Provenance>>,
}
pub type StackEmptyCallback<'mir, 'tcx> =
Box<dyn FnMut(&mut MiriInterpCx<'mir, 'tcx>) -> InterpResult<'tcx, Poll<()>> + 'tcx>;
impl<'mir, 'tcx> Thread<'mir, 'tcx> {
/// Get the name of the current thread if it was set.
fn thread_name(&self) -> Option<&[u8]> {
self.thread_name.as_deref()
}
/// Get the name of the current thread for display purposes; will include thread ID if not set.
fn thread_display_name(&self, id: ThreadId) -> String {
if let Some(ref thread_name) = self.thread_name {
String::from_utf8_lossy(thread_name).into_owned()
} else {
format!("unnamed-{}", id.index())
}
}
/// Return the top user-relevant frame, if there is one.
/// Note that the choice to return `None` here when there is no user-relevant frame is part of
/// justifying the optimization that only pushes of user-relevant frames require updating the
/// `top_user_relevant_frame` field.
fn compute_top_user_relevant_frame(&self) -> Option<usize> {
self.stack
.iter()
.enumerate()
.rev()
.find_map(|(idx, frame)| if frame.extra.is_user_relevant { Some(idx) } else { None })
}
/// Re-compute the top user-relevant frame from scratch.
pub fn recompute_top_user_relevant_frame(&mut self) {
self.top_user_relevant_frame = self.compute_top_user_relevant_frame();
}
/// Set the top user-relevant frame to the given value. Must be equal to what
/// `get_top_user_relevant_frame` would return!
pub fn set_top_user_relevant_frame(&mut self, frame_idx: usize) {
debug_assert_eq!(Some(frame_idx), self.compute_top_user_relevant_frame());
self.top_user_relevant_frame = Some(frame_idx);
}
/// Returns the topmost frame that is considered user-relevant, or the
/// top of the stack if there is no such frame, or `None` if the stack is empty.
pub fn top_user_relevant_frame(&self) -> Option<usize> {
debug_assert_eq!(self.top_user_relevant_frame, self.compute_top_user_relevant_frame());
// This can be called upon creation of an allocation. We create allocations while setting up
// parts of the Rust runtime when we do not have any stack frames yet, so we need to handle
// empty stacks.
self.top_user_relevant_frame.or_else(|| self.stack.len().checked_sub(1))
}
pub fn current_span(&self) -> Span {
self.top_user_relevant_frame()
.map(|frame_idx| self.stack[frame_idx].current_span())
.unwrap_or(rustc_span::DUMMY_SP)
}
}
impl<'mir, 'tcx> std::fmt::Debug for Thread<'mir, 'tcx> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(
f,
"{}({:?}, {:?})",
String::from_utf8_lossy(self.thread_name().unwrap_or(b"<unnamed>")),
self.state,
self.join_status
)
}
}
impl<'mir, 'tcx> Thread<'mir, 'tcx> {
fn new(name: Option<&str>, on_stack_empty: Option<StackEmptyCallback<'mir, 'tcx>>) -> Self {
Self {
state: ThreadState::Enabled,
thread_name: name.map(|name| Vec::from(name.as_bytes())),
stack: Vec::new(),
top_user_relevant_frame: None,
join_status: ThreadJoinStatus::Joinable,
panic_payloads: Vec::new(),
last_error: None,
on_stack_empty,
}
}
}
impl VisitProvenance for Thread<'_, '_> {
fn visit_provenance(&self, visit: &mut VisitWith<'_>) {
let Thread {
panic_payloads: panic_payload,
last_error,
stack,
top_user_relevant_frame: _,
state: _,
thread_name: _,
join_status: _,
on_stack_empty: _, // we assume the closure captures no GC-relevant state
} = self;
for payload in panic_payload {
payload.visit_provenance(visit);
}
last_error.visit_provenance(visit);
for frame in stack {
frame.visit_provenance(visit)
}
}
}
impl VisitProvenance for Frame<'_, '_, Provenance, FrameExtra<'_>> {
fn visit_provenance(&self, visit: &mut VisitWith<'_>) {
let Frame {
return_place,
locals,
extra,
body: _,
instance: _,
return_to_block: _,
loc: _,
// There are some private fields we cannot access; they contain no tags.
..
} = self;
// Return place.
return_place.visit_provenance(visit);
// Locals.
for local in locals.iter() {
match local.as_mplace_or_imm() {
None => {}
Some(Either::Left((ptr, meta))) => {
ptr.visit_provenance(visit);
meta.visit_provenance(visit);
}
Some(Either::Right(imm)) => {
imm.visit_provenance(visit);
}
}
}
extra.visit_provenance(visit);
}
}
/// A specific moment in time.
#[derive(Debug)]
pub enum CallbackTime {
Monotonic(Instant),
RealTime(SystemTime),
}
impl CallbackTime {
/// How long do we have to wait from now until the specified time?
fn get_wait_time(&self, clock: &Clock) -> Duration {
match self {
CallbackTime::Monotonic(instant) => instant.duration_since(clock.now()),
CallbackTime::RealTime(time) =>
time.duration_since(SystemTime::now()).unwrap_or(Duration::new(0, 0)),
}
}
}
/// Callbacks are used to implement timeouts. For example, waiting on a
/// conditional variable with a timeout creates a callback that is called after
/// the specified time and unblocks the thread. If another thread signals on the
/// conditional variable, the signal handler deletes the callback.
struct TimeoutCallbackInfo<'mir, 'tcx> {
/// The callback should be called no earlier than this time.
call_time: CallbackTime,
/// The called function.
callback: TimeoutCallback<'mir, 'tcx>,
}
impl<'mir, 'tcx> std::fmt::Debug for TimeoutCallbackInfo<'mir, 'tcx> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
write!(f, "TimeoutCallback({:?})", self.call_time)
}
}
/// A set of threads.
#[derive(Debug)]
pub struct ThreadManager<'mir, 'tcx> {
/// Identifier of the currently active thread.
active_thread: ThreadId,
/// Threads used in the program.
///
/// Note that this vector also contains terminated threads.
threads: IndexVec<ThreadId, Thread<'mir, 'tcx>>,
/// This field is pub(crate) because the synchronization primitives
/// (`crate::sync`) need a way to access it.
pub(crate) sync: SynchronizationState<'mir, 'tcx>,
/// A mapping from a thread-local static to an allocation id of a thread
/// specific allocation.
thread_local_alloc_ids: RefCell<FxHashMap<(DefId, ThreadId), Pointer<Provenance>>>,
/// A flag that indicates that we should change the active thread.
yield_active_thread: bool,
/// Callbacks that are called once the specified time passes.
timeout_callbacks: FxHashMap<ThreadId, TimeoutCallbackInfo<'mir, 'tcx>>,
}
impl VisitProvenance for ThreadManager<'_, '_> {
fn visit_provenance(&self, visit: &mut VisitWith<'_>) {
let ThreadManager {
threads,
thread_local_alloc_ids,
timeout_callbacks,
active_thread: _,
yield_active_thread: _,
sync,
} = self;
for thread in threads {
thread.visit_provenance(visit);
}
for ptr in thread_local_alloc_ids.borrow().values() {
ptr.visit_provenance(visit);
}
for callback in timeout_callbacks.values() {
callback.callback.visit_provenance(visit);
}
sync.visit_provenance(visit);
}
}
impl<'mir, 'tcx> Default for ThreadManager<'mir, 'tcx> {
fn default() -> Self {
let mut threads = IndexVec::new();
// Create the main thread and add it to the list of threads.
threads.push(Thread::new(Some("main"), None));
Self {
active_thread: ThreadId::MAIN_THREAD,
threads,
sync: SynchronizationState::default(),
thread_local_alloc_ids: Default::default(),
yield_active_thread: false,
timeout_callbacks: FxHashMap::default(),
}
}
}
impl<'mir, 'tcx: 'mir> ThreadManager<'mir, 'tcx> {
pub(crate) fn init(
ecx: &mut MiriInterpCx<'mir, 'tcx>,
on_main_stack_empty: StackEmptyCallback<'mir, 'tcx>,
) {
ecx.machine.threads.threads[ThreadId::MAIN_THREAD].on_stack_empty =
Some(on_main_stack_empty);
if ecx.tcx.sess.target.os.as_ref() != "windows" {
// The main thread can *not* be joined on except on windows.
ecx.machine.threads.threads[ThreadId::MAIN_THREAD].join_status =
ThreadJoinStatus::Detached;
}
}
/// Check if we have an allocation for the given thread local static for the
/// active thread.
fn get_thread_local_alloc_id(&self, def_id: DefId) -> Option<Pointer<Provenance>> {
self.thread_local_alloc_ids.borrow().get(&(def_id, self.active_thread)).cloned()
}
/// Set the pointer for the allocation of the given thread local
/// static for the active thread.
///
/// Panics if a thread local is initialized twice for the same thread.
fn set_thread_local_alloc(&self, def_id: DefId, ptr: Pointer<Provenance>) {
self.thread_local_alloc_ids
.borrow_mut()
.try_insert((def_id, self.active_thread), ptr)
.unwrap();
}
/// Borrow the stack of the active thread.
pub fn active_thread_stack(&self) -> &[Frame<'mir, 'tcx, Provenance, FrameExtra<'tcx>>] {
&self.threads[self.active_thread].stack
}
/// Mutably borrow the stack of the active thread.
fn active_thread_stack_mut(
&mut self,
) -> &mut Vec<Frame<'mir, 'tcx, Provenance, FrameExtra<'tcx>>> {
&mut self.threads[self.active_thread].stack
}
pub fn all_stacks(
&self,
) -> impl Iterator<Item = (ThreadId, &[Frame<'mir, 'tcx, Provenance, FrameExtra<'tcx>>])> {
self.threads.iter_enumerated().map(|(id, t)| (id, &t.stack[..]))
}
/// Create a new thread and returns its id.
fn create_thread(&mut self, on_stack_empty: StackEmptyCallback<'mir, 'tcx>) -> ThreadId {
let new_thread_id = ThreadId::new(self.threads.len());
self.threads.push(Thread::new(None, Some(on_stack_empty)));
new_thread_id
}
/// Set an active thread and return the id of the thread that was active before.
fn set_active_thread_id(&mut self, id: ThreadId) -> ThreadId {
assert!(id.index() < self.threads.len());
info!(
"---------- Now executing on thread `{}` (previous: `{}`) ----------------------------------------",
self.get_thread_display_name(id),
self.get_thread_display_name(self.active_thread)
);
std::mem::replace(&mut self.active_thread, id)
}
/// Get the id of the currently active thread.
pub fn get_active_thread_id(&self) -> ThreadId {
self.active_thread
}
/// Get the total number of threads that were ever spawn by this program.
pub fn get_total_thread_count(&self) -> usize {
self.threads.len()
}
/// Get the total of threads that are currently live, i.e., not yet terminated.
/// (They might be blocked.)
pub fn get_live_thread_count(&self) -> usize {
self.threads.iter().filter(|t| !matches!(t.state, ThreadState::Terminated)).count()
}
/// Has the given thread terminated?
fn has_terminated(&self, thread_id: ThreadId) -> bool {
self.threads[thread_id].state == ThreadState::Terminated
}
/// Have all threads terminated?
fn have_all_terminated(&self) -> bool {
self.threads.iter().all(|thread| thread.state == ThreadState::Terminated)
}
/// Enable the thread for execution. The thread must be terminated.
fn enable_thread(&mut self, thread_id: ThreadId) {
assert!(self.has_terminated(thread_id));
self.threads[thread_id].state = ThreadState::Enabled;
}
/// Get a mutable borrow of the currently active thread.
pub fn active_thread_mut(&mut self) -> &mut Thread<'mir, 'tcx> {
&mut self.threads[self.active_thread]
}
/// Get a shared borrow of the currently active thread.
pub fn active_thread_ref(&self) -> &Thread<'mir, 'tcx> {
&self.threads[self.active_thread]
}
/// Mark the thread as detached, which means that no other thread will try
/// to join it and the thread is responsible for cleaning up.
///
/// `allow_terminated_joined` allows detaching joined threads that have already terminated.
/// This matches Windows's behavior for `CloseHandle`.
///
/// See <https://docs.microsoft.com/en-us/windows/win32/procthread/thread-handles-and-identifiers>:
/// > The handle is valid until closed, even after the thread it represents has been terminated.
fn detach_thread(&mut self, id: ThreadId, allow_terminated_joined: bool) -> InterpResult<'tcx> {
trace!("detaching {:?}", id);
let is_ub = if allow_terminated_joined && self.threads[id].state == ThreadState::Terminated
{
// "Detached" in particular means "not yet joined". Redundant detaching is still UB.
self.threads[id].join_status == ThreadJoinStatus::Detached
} else {
self.threads[id].join_status != ThreadJoinStatus::Joinable
};
if is_ub {
throw_ub_format!("trying to detach thread that was already detached or joined");
}
self.threads[id].join_status = ThreadJoinStatus::Detached;
Ok(())
}
/// Mark that the active thread tries to join the thread with `joined_thread_id`.
fn join_thread(
&mut self,
joined_thread_id: ThreadId,
data_race: Option<&mut data_race::GlobalState>,
) -> InterpResult<'tcx> {
if self.threads[joined_thread_id].join_status == ThreadJoinStatus::Detached {
// On Windows this corresponds to joining on a closed handle.
throw_ub_format!("trying to join a detached thread");
}
// Mark the joined thread as being joined so that we detect if other
// threads try to join it.
self.threads[joined_thread_id].join_status = ThreadJoinStatus::Joined;
if self.threads[joined_thread_id].state != ThreadState::Terminated {
// The joined thread is still running, we need to wait for it.
self.active_thread_mut().state =
ThreadState::Blocked(BlockReason::Join(joined_thread_id));
trace!(
"{:?} blocked on {:?} when trying to join",
self.active_thread,
joined_thread_id
);
} else {
// The thread has already terminated - mark join happens-before
if let Some(data_race) = data_race {
data_race.thread_joined(self, self.active_thread, joined_thread_id);
}
}
Ok(())
}
/// Mark that the active thread tries to exclusively join the thread with `joined_thread_id`.
/// If the thread is already joined by another thread, it will throw UB
fn join_thread_exclusive(
&mut self,
joined_thread_id: ThreadId,
data_race: Option<&mut data_race::GlobalState>,
) -> InterpResult<'tcx> {
if self.threads[joined_thread_id].join_status == ThreadJoinStatus::Joined {
throw_ub_format!("trying to join an already joined thread");
}
if joined_thread_id == self.active_thread {
throw_ub_format!("trying to join itself");
}
// Sanity check `join_status`.
assert!(
self.threads.iter().all(|thread| {
thread.state != ThreadState::Blocked(BlockReason::Join(joined_thread_id))
}),
"this thread already has threads waiting for its termination"
);
self.join_thread(joined_thread_id, data_race)
}
/// Set the name of the given thread.
pub fn set_thread_name(&mut self, thread: ThreadId, new_thread_name: Vec<u8>) {
self.threads[thread].thread_name = Some(new_thread_name);
}
/// Get the name of the given thread.
pub fn get_thread_name(&self, thread: ThreadId) -> Option<&[u8]> {
self.threads[thread].thread_name()
}
pub fn get_thread_display_name(&self, thread: ThreadId) -> String {
self.threads[thread].thread_display_name(thread)
}
/// Put the thread into the blocked state.
fn block_thread(&mut self, thread: ThreadId, reason: BlockReason) {
let state = &mut self.threads[thread].state;
assert_eq!(*state, ThreadState::Enabled);
*state = ThreadState::Blocked(reason);
}
/// Put the blocked thread into the enabled state.
/// Sanity-checks that the thread previously was blocked for the right reason.
fn unblock_thread(&mut self, thread: ThreadId, reason: BlockReason) {
let state = &mut self.threads[thread].state;
assert_eq!(*state, ThreadState::Blocked(reason));
*state = ThreadState::Enabled;
}
/// Change the active thread to some enabled thread.
fn yield_active_thread(&mut self) {
// We do not yield immediately, as swapping out the current stack while executing a MIR statement
// could lead to all sorts of confusion.
// We should only switch stacks between steps.
self.yield_active_thread = true;
}
/// Register the given `callback` to be called once the `call_time` passes.
///
/// The callback will be called with `thread` being the active thread, and
/// the callback may not change the active thread.
fn register_timeout_callback(
&mut self,
thread: ThreadId,
call_time: CallbackTime,
callback: TimeoutCallback<'mir, 'tcx>,
) {
self.timeout_callbacks
.try_insert(thread, TimeoutCallbackInfo { call_time, callback })
.unwrap();
}
/// Unregister the callback for the `thread`.
fn unregister_timeout_callback_if_exists(&mut self, thread: ThreadId) {
self.timeout_callbacks.remove(&thread);
}
/// Get a callback that is ready to be called.
fn get_ready_callback(
&mut self,
clock: &Clock,
) -> Option<(ThreadId, TimeoutCallback<'mir, 'tcx>)> {
// We iterate over all threads in the order of their indices because
// this allows us to have a deterministic scheduler.
for thread in self.threads.indices() {
match self.timeout_callbacks.entry(thread) {
Entry::Occupied(entry) => {
if entry.get().call_time.get_wait_time(clock) == Duration::new(0, 0) {
return Some((thread, entry.remove().callback));
}
}
Entry::Vacant(_) => {}
}
}
None
}
/// Wakes up threads joining on the active one and deallocates thread-local statics.
/// The `AllocId` that can now be freed are returned.
fn thread_terminated(
&mut self,
mut data_race: Option<&mut data_race::GlobalState>,
current_span: Span,
) -> Vec<Pointer<Provenance>> {
let mut free_tls_statics = Vec::new();
{
let mut thread_local_statics = self.thread_local_alloc_ids.borrow_mut();
thread_local_statics.retain(|&(_def_id, thread), &mut alloc_id| {
if thread != self.active_thread {
// Keep this static around.
return true;
}
// Delete this static from the map and from memory.
// We cannot free directly here as we cannot use `?` in this context.
free_tls_statics.push(alloc_id);
false
});
}
// Set the thread into a terminated state in the data-race detector.
if let Some(ref mut data_race) = data_race {
data_race.thread_terminated(self, current_span);
}
// Check if we need to unblock any threads.
let mut joined_threads = vec![]; // store which threads joined, we'll need it
for (i, thread) in self.threads.iter_enumerated_mut() {
if thread.state == ThreadState::Blocked(BlockReason::Join(self.active_thread)) {
// The thread has terminated, mark happens-before edge to joining thread
if data_race.is_some() {
joined_threads.push(i);
}
trace!("unblocking {:?} because {:?} terminated", i, self.active_thread);
thread.state = ThreadState::Enabled;
}
}
for &i in &joined_threads {
data_race.as_mut().unwrap().thread_joined(self, i, self.active_thread);
}
free_tls_statics
}
/// Decide which action to take next and on which thread.
///
/// The currently implemented scheduling policy is the one that is commonly
/// used in stateless model checkers such as Loom: run the active thread as
/// long as we can and switch only when we have to (the active thread was
/// blocked, terminated, or has explicitly asked to be preempted).
fn schedule(&mut self, clock: &Clock) -> InterpResult<'tcx, SchedulingAction> {
// This thread and the program can keep going.
if self.threads[self.active_thread].state == ThreadState::Enabled
&& !self.yield_active_thread
{
// The currently active thread is still enabled, just continue with it.
return Ok(SchedulingAction::ExecuteStep);
}
// The active thread yielded or got terminated. Let's see if there are any timeouts to take
// care of. We do this *before* running any other thread, to ensure that timeouts "in the
// past" fire before any other thread can take an action. This ensures that for
// `pthread_cond_timedwait`, "an error is returned if [...] the absolute time specified by
// abstime has already been passed at the time of the call".
// <https://pubs.opengroup.org/onlinepubs/9699919799/functions/pthread_cond_timedwait.html>
let potential_sleep_time =
self.timeout_callbacks.values().map(|info| info.call_time.get_wait_time(clock)).min();
if potential_sleep_time == Some(Duration::new(0, 0)) {
return Ok(SchedulingAction::ExecuteTimeoutCallback);
}
// No callbacks immediately scheduled, pick a regular thread to execute.
// The active thread blocked or yielded. So we go search for another enabled thread.
// Crucially, we start searching at the current active thread ID, rather than at 0, since we
// want to avoid always scheduling threads 0 and 1 without ever making progress in thread 2.
//
// `skip(N)` means we start iterating at thread N, so we skip 1 more to start just *after*
// the active thread. Then after that we look at `take(N)`, i.e., the threads *before* the
// active thread.
let threads = self
.threads
.iter_enumerated()
.skip(self.active_thread.index() + 1)
.chain(self.threads.iter_enumerated().take(self.active_thread.index()));
for (id, thread) in threads {
debug_assert_ne!(self.active_thread, id);
if thread.state == ThreadState::Enabled {
info!(
"---------- Now executing on thread `{}` (previous: `{}`) ----------------------------------------",
self.get_thread_display_name(id),
self.get_thread_display_name(self.active_thread)
);
self.active_thread = id;
break;
}
}
self.yield_active_thread = false;
if self.threads[self.active_thread].state == ThreadState::Enabled {
return Ok(SchedulingAction::ExecuteStep);
}
// We have not found a thread to execute.
if self.threads.iter().all(|thread| thread.state == ThreadState::Terminated) {
unreachable!("all threads terminated without the main thread terminating?!");
} else if let Some(sleep_time) = potential_sleep_time {
// All threads are currently blocked, but we have unexecuted
// timeout_callbacks, which may unblock some of the threads. Hence,
// sleep until the first callback.
Ok(SchedulingAction::Sleep(sleep_time))
} else {
throw_machine_stop!(TerminationInfo::Deadlock);
}
}
}
impl<'mir, 'tcx: 'mir> EvalContextPrivExt<'mir, 'tcx> for MiriInterpCx<'mir, 'tcx> {}
trait EvalContextPrivExt<'mir, 'tcx: 'mir>: MiriInterpCxExt<'mir, 'tcx> {
/// Execute a timeout callback on the callback's thread.
#[inline]
fn run_timeout_callback(&mut self) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
let (thread, callback) = if let Some((thread, callback)) =
this.machine.threads.get_ready_callback(&this.machine.clock)
{
(thread, callback)
} else {
// get_ready_callback can return None if the computer's clock
// was shifted after calling the scheduler and before the call
// to get_ready_callback (see issue
// https://github.com/rust-lang/miri/issues/1763). In this case,
// just do nothing, which effectively just returns to the
// scheduler.
return Ok(());
};
// This back-and-forth with `set_active_thread` is here because of two
// design decisions:
// 1. Make the caller and not the callback responsible for changing
// thread.
// 2. Make the scheduler the only place that can change the active
// thread.
let old_thread = this.set_active_thread(thread);
callback.call(this)?;
this.set_active_thread(old_thread);
Ok(())
}
#[inline]
fn run_on_stack_empty(&mut self) -> InterpResult<'tcx, Poll<()>> {
let this = self.eval_context_mut();
let mut callback = this
.active_thread_mut()
.on_stack_empty
.take()
.expect("`on_stack_empty` not set up, or already running");
let res = callback(this)?;
this.active_thread_mut().on_stack_empty = Some(callback);
Ok(res)
}
}
// Public interface to thread management.
impl<'mir, 'tcx: 'mir> EvalContextExt<'mir, 'tcx> for crate::MiriInterpCx<'mir, 'tcx> {}
pub trait EvalContextExt<'mir, 'tcx: 'mir>: crate::MiriInterpCxExt<'mir, 'tcx> {
/// Get a thread-specific allocation id for the given thread-local static.
/// If needed, allocate a new one.
fn get_or_create_thread_local_alloc(
&mut self,
def_id: DefId,
) -> InterpResult<'tcx, Pointer<Provenance>> {
let this = self.eval_context_mut();
let tcx = this.tcx;
if let Some(old_alloc) = this.machine.threads.get_thread_local_alloc_id(def_id) {
// We already have a thread-specific allocation id for this
// thread-local static.
Ok(old_alloc)
} else {
// We need to allocate a thread-specific allocation id for this
// thread-local static.
// First, we compute the initial value for this static.
if tcx.is_foreign_item(def_id) {
throw_unsup_format!("foreign thread-local statics are not supported");
}
let allocation = this.ctfe_query(|tcx| tcx.eval_static_initializer(def_id))?;
let mut allocation = allocation.inner().clone();
// This allocation will be deallocated when the thread dies, so it is not in read-only memory.
allocation.mutability = Mutability::Mut;
// Create a fresh allocation with this content.
let new_alloc = this.allocate_raw_ptr(allocation, MiriMemoryKind::Tls.into())?;
this.machine.threads.set_thread_local_alloc(def_id, new_alloc);
Ok(new_alloc)
}
}
/// Start a regular (non-main) thread.
#[inline]
fn start_regular_thread(
&mut self,
thread: Option<MPlaceTy<'tcx, Provenance>>,
start_routine: Pointer<Option<Provenance>>,
start_abi: Abi,
func_arg: ImmTy<'tcx, Provenance>,
ret_layout: TyAndLayout<'tcx>,
) -> InterpResult<'tcx, ThreadId> {
let this = self.eval_context_mut();
// Create the new thread
let new_thread_id = this.machine.threads.create_thread({
let mut state = tls::TlsDtorsState::default();
Box::new(move |m| state.on_stack_empty(m))
});
let current_span = this.machine.current_span();
if let Some(data_race) = &mut this.machine.data_race {
data_race.thread_created(&this.machine.threads, new_thread_id, current_span);
}
// Write the current thread-id, switch to the next thread later
// to treat this write operation as occurring on the current thread.
if let Some(thread_info_place) = thread {
this.write_scalar(
Scalar::from_uint(new_thread_id.to_u32(), thread_info_place.layout.size),
&thread_info_place,
)?;
}
// Finally switch to new thread so that we can push the first stackframe.
// After this all accesses will be treated as occurring in the new thread.
let old_thread_id = this.set_active_thread(new_thread_id);
// Perform the function pointer load in the new thread frame.
let instance = this.get_ptr_fn(start_routine)?.as_instance()?;
// Note: the returned value is currently ignored (see the FIXME in
// pthread_join in shims/unix/thread.rs) because the Rust standard library does not use
// it.
let ret_place = this.allocate(ret_layout, MiriMemoryKind::Machine.into())?;
this.call_function(
instance,
start_abi,
&[*func_arg],
Some(&ret_place),
StackPopCleanup::Root { cleanup: true },
)?;
// Restore the old active thread frame.
this.set_active_thread(old_thread_id);
Ok(new_thread_id)
}
#[inline]
fn detach_thread(
&mut self,
thread_id: ThreadId,
allow_terminated_joined: bool,
) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
this.machine.threads.detach_thread(thread_id, allow_terminated_joined)
}
#[inline]
fn join_thread(&mut self, joined_thread_id: ThreadId) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
this.machine.threads.join_thread(joined_thread_id, this.machine.data_race.as_mut())?;
Ok(())
}
#[inline]
fn join_thread_exclusive(&mut self, joined_thread_id: ThreadId) -> InterpResult<'tcx> {
let this = self.eval_context_mut();
this.machine
.threads
.join_thread_exclusive(joined_thread_id, this.machine.data_race.as_mut())?;
Ok(())
}
#[inline]
fn set_active_thread(&mut self, thread_id: ThreadId) -> ThreadId {
let this = self.eval_context_mut();
this.machine.threads.set_active_thread_id(thread_id)
}
#[inline]
fn get_active_thread(&self) -> ThreadId {
let this = self.eval_context_ref();
this.machine.threads.get_active_thread_id()
}
#[inline]
fn active_thread_mut(&mut self) -> &mut Thread<'mir, 'tcx> {
let this = self.eval_context_mut();
this.machine.threads.active_thread_mut()
}
#[inline]
fn active_thread_ref(&self) -> &Thread<'mir, 'tcx> {
let this = self.eval_context_ref();
this.machine.threads.active_thread_ref()
}
#[inline]
fn get_total_thread_count(&self) -> usize {
let this = self.eval_context_ref();
this.machine.threads.get_total_thread_count()
}
#[inline]
fn have_all_terminated(&self) -> bool {
let this = self.eval_context_ref();
this.machine.threads.have_all_terminated()
}
#[inline]