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Tweaks to sections related to Ownership #33095

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Apr 28, 2016
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4 changes: 2 additions & 2 deletions src/doc/book/lifetimes.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
% Lifetimes

This guide is three of three presenting Rust’s ownership system. This is one of
Rust’s most unique and compelling features, with which Rust developers should
This is the last of three sections presenting Rust’s ownership system. This is one of
Rust’s most distinct and compelling features, with which Rust developers should
become quite acquainted. Ownership is how Rust achieves its largest goal,
memory safety. There are a few distinct concepts, each with its own chapter:

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4 changes: 2 additions & 2 deletions src/doc/book/ownership.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
% Ownership

This guide is one of three presenting Rust’s ownership system. This is one of
Rust’s most unique and compelling features, with which Rust developers should
This is the first of three sections presenting Rust’s ownership system. This is one of
Rust’s most distinct and compelling features, with which Rust developers should
become quite acquainted. Ownership is how Rust achieves its largest goal,
memory safety. There are a few distinct concepts, each with its own
chapter:
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4 changes: 2 additions & 2 deletions src/doc/book/references-and-borrowing.md
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
% References and Borrowing

This guide is two of three presenting Rust’s ownership system. This is one of
Rust’s most unique and compelling features, with which Rust developers should
This is the second of three sections presenting Rust’s ownership system. This is one of
Rust’s most distinct and compelling features, with which Rust developers should
become quite acquainted. Ownership is how Rust achieves its largest goal,
memory safety. There are a few distinct concepts, each with its own
chapter:
Expand Down