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Releases: rvazarkar/NGUInjector

3.4.2

15 Dec 14:58
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  • Fixed digger recap logic
  • Fixed gear id limit

3.4.0

12 Dec 15:29
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  • Breakpoints will now respect challenges. As an example, if you're currently in NoAugs, the AUG breakpoints will be ignored.
  • Updated for new version of NGU with higher wishes and gear ids, as well as new zone
  • Use gross GPS for digger recapping instead of current GPS. Prevents higher diggers from slowly losing levels
  • Fix inventory page not sticking when turning in quest items
  • MaxItem checks now factor in total boosts
  • Some stability fixes
  • Fixes to gold loadout so it runs properly without titan loadout enabled
  • Fixed NGU and AT breakpoints not respecting a -1 target

3.3.1

28 Nov 00:09
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  • Some more fixes for ITOPOD climbing
  • Fix a divide by zero error in buy e/m/r3
  • Reverse digger capping logic to go highest to lowest

3.3.0

27 Nov 21:05
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Major New Features

The allocation system has been completely rewritten. Allocations can now all be modified with a percent modifier which will change the maximum allocation for that particular priority. For example:

CAPWISH-0:30

The above allocation will allocate at most 30% of your current cap to wish 0.

The rebirth system has been rewritten as well, allowing you to target different things for your rebirth, such as number of bosses advanced or number multiplier, as well as to start challenges automatically.

Other New Features

  • Special Boost blacklist allows you to filter items from boosting specials.
  • Enemy Blacklist allows you to add enemies that will be skipped when doing a zone
  • New settings for wishes to sort by completion time
  • New priorities: (CAP)ALLAT, (CAP)ALLHACK, (CAP)BESTAUG, (CAP)ALLHACK
  • Added Oh Shit buff to combat logic, as well as some more combat optimizations
  • Optimize ITOPOD Floor can now push max floor
  • Added a new edit button (Closes #60)
  • Wish logic will now attempt to minimize R3 usage on a wish by hitting minimum time

Changes

  • Input is now restored after allocations
  • Removed the Highest AK setting
  • Added Lemmi to filtering excludes
  • Added Giant Seed to auto consume
  • Money Pit will now activate blood digger
  • Blood Spells will be logged to pitspin

Bug Fixes

  • Fix Idle Combat (How did no one catch this??)
  • Fixed an issue with saved diggers being overwritten
  • Fixed allocations running when master switch was off
  • Fixes for Blood Spell casting
  • Dont try to merge items if everything is locked
  • Fixed Duck Duck zone being considered a Titan zone
  • Fix wish count check
  • Fix wish boxes stopping at 224 instead of 225

3.2.0

06 Nov 23:00
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Changes

  • Adventure zone will now prioritize titans over questing
  • Added a swap threshold for Yggdrasil. Will not change to Ygg gear if the fruit you're harvesting is below the level specified
  • Digger upgrades will be triggered by the rebirth logic to minimize gold waste (thanks @Altizar )
  • If the appropriate wish is unlocked, money pit logic will now turn on blood digger and allocate as much blood magic as possible before using pit to maximize blood pill
  • Added an adventure option to use block/parry when buffs are active. Should be useful for later zones
  • Log time each fight takes in combat.log

Bug Fixes

  • Fixed titan money status not updating properly

3.1.0

05 Nov 20:03
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Major Changes

  • Unload at runtime: allows you to update the injector without having to reload the game
  • Titan swap is not configurable on a per-titan basis. If a titan is not checked, then the swap wont happen.
  • Casting of Blood Spells (Iron Pill, Guff A, Guff B) at specified thresholds thanks to @Altizar (#47)
  • Auto Upgrading of Diggers thanks to @Altizar (#15 , #42 )
  • New time format for allocations thanks to @Altizar (#37 )
  • ITOPOD specific combat settings separate from regular

Other Features

  • Can now disable the overlay
  • Hacks with targets met will now be ignored
  • Loot log will no longer log boosts and exp
  • Added money pit loadout to the UI
  • Optimize ITOPOD Floor will now take sadistic NEQ into account

Bug Fixes

  • Actually make sure fruits are harvestable before doing pre-rebirth swap for Yggdrasil
  • Fix recover HP flag
  • Fix some tooltip spam from purchase e/m/r3
  • Fix precast buffs breaking combat logic
  • Go to ITOPOD if fallback is disabled and zone isn't unlocked
  • Fix CAPWAN not recalculating properly
  • Don't return hardcap values for caps
  • Fix NGU targets using the wrong difficulty values
  • Fix a crash from recapping diggers
  • Don't run quest item management if mid-drag
  • Moneypit loadout will now use lower level items instead of max level
  • Quest combat mode UI didn't actually work
  • Yggdrasil loadouts will no longer swap so fast the game can't even update caps
  • Fix CAPALLBT not working

3.0.0

22 Oct 02:02
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Major Changes

Allocations have been completely rewritten to take advantage of BB breakpoints. Cap allocations will no longer take priority over non-cap priorities, and priorities will never allocate more than the highest BB breakpoint available. This results in substantial energy savings in most cases. Most allocations with targets will also ignore the priority if the target is met, and skip allocating to those.

Gold management has been completely rewritten to be smarter and allow for a second gold snipe further into your rebirth. The game will now calculate an optimal zone for a gold snipe based on the stats you have available in your gold loadout. The stats for each zone are configurable.

Multiple allocation profiles can now be saved and activated quickly from the interface. JSON files stored in the new profiles folder will be quickly accessible. Thanks to @ingwarsw for this feature. When upgrading to 3.0, your allocation.json file will be moved to the profiles folder and renamed to default.json

New Features

  • NGU Difficulty Allocation - Allows you to swap NGU difficulty at set times
  • RIT, CAPRIT, BR-X Allocations - Allows you to more finely tune your blood ritual casting
  • CAPALLBT Allocation - Caps all basic trainings
  • BR allocation will now respect rebirth time as well
  • Better Titan Adventure Logic - If a titan is set as the target adventure zone, the script will now idle in ITOPOD while waiting for the titan to spawn. Thanks to @ingwarsw for this logic
  • ITOPOD Floor Optimizer - Similar to lazy ITOPOD shifter but runs every 10 seconds.
  • Yggdrasil Fruit Harvests are now logged to the pitspin.log file.
  • Quickload will now prompt you if the save file is older than 120 seconds.
  • Boost Progress will now display every 60 seconds regardless of boost conversion being used
  • Harvest Yggdrasil Now button - Will perform an immediate harvest using your yggdrasil loadout for all fruits
  • Added a checkbox to the Adventure page to set adventure zone to ITOPOD

Bugs Fixed

  • Inventory management has been heavily optimized and should no longer cause any lag
  • Inventory management will no longer run if you are in the middle of dragging an item
  • Several default settings were changed to be disabled by default
  • Menu refreshing has been fine tuned to no longer refresh unused menus
  • Combat logic will now hold block for exploders
  • Inventory page will now swap back to the original page after changing pages to convert an item.
  • Balanced boost priority will now use actual power/toughness instead of softcapped values.
  • Auto run spells will be disabled if set to 0
  • Fixed Wandoos breakpoint from repeatedly activating
  • Dont rebirth during a boss fight/nuke

2.6.0

12 Oct 00:32
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New Features

  • Add R3 purchases to auto buy
  • Blacklist merging Glop
  • Loadout displays will now show item names instead of IDs
  • ITOPOD will now ignore the "Boss Only" setting

Fixed Bugs

  • Fixed an issue with gear swapping that would sometimes mess up accessories
  • Fixed a small issue with the merge logic
  • The quick invoke will now respect the global enable setting

2.5.0

07 Oct 22:16
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New Features

  • Add wishes courtesy of @Altizar
  • Add toggle for Beast Mode under adventure
  • Add Cube Priority settings to control boosts going to infinity cube
  • Add separate log file for Money Pit and Daily Spin that doesn't clear on each start
  • Added mega buff to combat rotation, along with updated combat logic
  • Cast heal in between enemies if health drops below 75%
  • Boost progress now always prints and also prints boost progress per minute
  • Yggdrasil fruits are automatically harvested before script-controlled rebirth

Fixes

  • Fix setting gold zones to Tutorial Zone not working.
  • Reallocate all energy/magic/r3 on each loop
  • Don't try allocation above the in-game cap of 9e18
  • Wait for buffs to be ready when doing manual sniping with precast buffs
  • Fix abandon quest calculation
  • Butter quests before the quest is completed properly
  • Completely rewritten change gear logic to work with dual wielding better
  • Fixes for inputs on UI
  • Fix boost progress logic for large numbers (overflow)

2.4.1

04 Oct 02:06
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Fix off by one on CAPALLNGU causing last NGU to be ignored