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I thinks the function name "NotifyAnimationGraph" is a little confused and may easily cause people don't know the meaning and features of this function.(At least it confuse me for a period )
Why not rename it as "SendAnimationEvent" which is a much familiar name that most of Bethesda game modder will know? It actually do the almost same thing with "SendAnimationEvent" papryus function and console command, right?
Fine. So, Bethesda has name this function as "NotifyAnimationGraph", but when they call this function in papyrus scirpt and console command, they name it in a different name called "SendAnimationEvent". And that caused "SendAnimationEvent" has became the name we are familiar with instead of "NotifyAnimationGraph".
And I suppose in the future, there will be more developers likes me that will confused by the name of this function when they making project that depends on Commonlib.
I suggest that maybe you can add another member function to "Actor" class that name "SendAnimationEvent" which would allow developers to find out the function easier?
Or maybe at least you can add a line of comment under the "NotifyAnimationGraph" function, to remind other developers that this function is actually doing the things that “SendAnimationEvent' done?
I thinks the function name "NotifyAnimationGraph" is a little confused and may easily cause people don't know the meaning and features of this function.(At least it confuse me for a period )
Why not rename it as "SendAnimationEvent" which is a much familiar name that most of Bethesda game modder will know? It actually do the almost same thing with "SendAnimationEvent" papryus function and console command, right?
https://www.creationkit.com/index.php?title=SendAnimationEvent_-_Debug
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