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[iOS] playerState.state is always AudioPlaybackState.stopped #5
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I have an iPhone SE with iOS 13. (It was a great find in my local e-waste bin) |
First bug report! Does this issue occur with the example app? If so, are you noticing a different behaviour on the iPhone vs the simulator? |
Hmm, it doesn't happen with the example project. I can't compare my code to the example's because I switched to another audio plugin, though. |
I've rewritten the Android implementation to support some low level features. As a result, you may want to retry this and see if your problem went away. |
I think this can be closed. iOs works as expected. |
Thanks for testing and reporting. |
This issue has been automatically locked since there has not been any recent activity after it was closed. Please open a new issue for related bugs, or use StackOverflow if you need help with just_audio. |
If I start playback from a URL, and then check the
playerState.state
while it's playing, it's alwaysAudioPlaybackState.stopped
.I haven't tested it on Android as I'm using my own audio plugin with queue support for the platform.
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