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Introduction

  1. Brief DirectX notes
  2. Game Engine development notes

The project is just learning materials, which tries very hard to bring learning instruction, the source code itself and the compilation results all together in coding environment in easy language which results in experiencing more joy while learning DirectX.

ScreenShot

Git: git clone git@github.com:s-mehrdad/DirectXIntroduction.git git clone git@ssh.dev.azure.com:v3/BirdSofts/DirectXIntroduction/DirectXIntroduction

Getting Started

  1. Installation process: Compile and run the application.

  2. Software dependencies:

Dependent on Windows APIs
Dependent on Dirext3D, DXGI, DirectXMath, Direct2D and DirectWrite APIs
Dependent on Lua and Sol script language APIs
  1. Latest releases: Source code is released and can be compiled.

  2. API references Windows and DirectX APIs.

Build and Test

If you are a beginner, use Visual Studio or know what you are doing. Compile using CMake.

Cmake: cmake --build build-path

Contribute

I appreciate any contribution from anyone, who sees that the project deserves his precious time. This repository is archived and by it read only.

References

Raster Tek
Microsoft Docs
bell0bytes
cplusplus.com
cppreference.com
Braynzar Soft

Copyright

Refer to license file provided within SOFTWARE itself.