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Added gradle task
buildFixes
for faster building.
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//========= Copyright (c) 1996-2002, Valve LLC, All rights reserved. ========== | ||
// | ||
// Purpose: | ||
// | ||
// $NoKeywords: $ | ||
//============================================================================= | ||
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#ifndef QLIMITS_H | ||
#define QLIMITS_H | ||
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#if defined( _WIN32 ) | ||
#pragma once | ||
#endif | ||
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// DATA STRUCTURE INFO | ||
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#define MAX_NUM_ARGVS 50 | ||
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// SYSTEM INFO | ||
#define MAX_QPATH 64 // max length of a game pathname | ||
#define MAX_OSPATH 260 // max length of a filesystem pathname | ||
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#define ON_EPSILON 0.1 // point on plane side epsilon | ||
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#define MAX_LIGHTSTYLE_INDEX_BITS 6 | ||
#define MAX_LIGHTSTYLES (1<<MAX_LIGHTSTYLE_INDEX_BITS) | ||
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// Resource counts; | ||
#define MAX_MODEL_INDEX_BITS 9 // sent as a short | ||
#define MAX_MODELS (1<<MAX_MODEL_INDEX_BITS) | ||
#define MAX_SOUND_INDEX_BITS 9 | ||
#define MAX_SOUNDS (1<<MAX_SOUND_INDEX_BITS) | ||
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#define MAX_GENERIC_INDEX_BITS 9 | ||
#define MAX_GENERIC (1<<MAX_GENERIC_INDEX_BITS) | ||
#define MAX_DECAL_INDEX_BITS 9 | ||
#define MAX_BASE_DECALS (1<<MAX_DECAL_INDEX_BITS) | ||
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#endif // QLIMITS_H |
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