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Fix player.cpp crash when m_pActiveItem = null #9

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merged 1 commit into from
Jan 6, 2016

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IgnacioFDM
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It used to check if m_pActiveItem was != 0 after referencing it the line before.

(Fucked up last PR)

@IgnacioFDM
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I don't know if this should be REGAMEDLL_FIXES, because I believe the original valve code has got this right (at least I don't get this crash with valve's mp.dll)

@s1lentq
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s1lentq commented Jan 6, 2016

it's my typo
thank you for the PR

s1lentq added a commit that referenced this pull request Jan 6, 2016
Fix player.cpp crash when m_pActiveItem = null
@s1lentq s1lentq merged commit 60de5f5 into s1lentq:master Jan 6, 2016
@IgnacioFDM
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Awesome work by the way!

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2 participants