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Fix excessive punchangle when getting shield shot #919

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Jan 31, 2024
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4 changes: 4 additions & 0 deletions regamedll/dlls/cbase.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -1449,7 +1449,11 @@ VectorRef CBaseEntity::__API_HOOK(FireBullets3)(VectorRef vecSrc, VectorRef vecD
pEntity->pev->punchangle.x = iCurrentDamage * RANDOM_FLOAT(-0.15, 0.15);
pEntity->pev->punchangle.z = iCurrentDamage * RANDOM_FLOAT(-0.15, 0.15);

#ifndef REGAMEDLL_FIXES
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@wopox1337 wopox1337 Jan 12, 2024

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Suggested change
#ifndef REGAMEDLL_FIXES
#ifdef REGAMEDLL_FIXES
pEntity->pev->punchangle.x = clamp(pEntity->pev->punchangle.x, -4, 4)
pEntity->pev->punchangle.z = clamp(pEntity->pev->punchangle.x, -5, 5)
#else
if (pEntity->pev->punchangle.x < 4)
pEntity->pev->punchangle.x = -4;
if (pEntity->pev->punchangle.z < -5)
pEntity->pev->punchangle.z = -5;
else if (pEntity->pev->punchangle.z > 5)
pEntity->pev->punchangle.z = 5;
#endif

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@wopox1337 wopox1337 Jan 12, 2024

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It looks more logical that way, but I can't be sure of this solution.

:D
image

if (pEntity->pev->punchangle.x < 4)
#else
if (pEntity->pev->punchangle.x < -4)
#endif
{
pEntity->pev->punchangle.x = -4;
}
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