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Too much geometry might be pushed on the GPU #2

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sam-itt opened this issue Mar 27, 2021 · 0 comments
Open

Too much geometry might be pushed on the GPU #2

sam-itt opened this issue Mar 27, 2021 · 0 comments

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@sam-itt
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sam-itt commented Mar 27, 2021

SGBucket **tile_manager_get_tiles(TileManager *self, GeoLocation *location, float vis)

This function might be selecting too much geometry, as there is not so much difference when NO_PRELOAD is on.
Investigate this (using RenderDoc?).

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