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I am attempting to run analysis on the IL2CPP Unity game Gems of War, and encountered the following error when running:
[Warn] [Analyze] Failed to perform analysis on method System.Void ArtifactDisplayData::StopRunningCoroutines()
While analysing instruction lea eax,[esi*4+10h] at 0x10470934
Got exception: System.OverflowException: Provided address, 0x10, was less than image base, 0x10000000
at LibCpp2IL.PE.PE.MapVirtualAddressToRaw(UInt64 uiAddr)
at Cpp2IL.Core.Analysis.AsmAnalyzer.CheckForTwoOpInstruction(Instruction instruction)
at Cpp2IL.Core.Analysis.AsmAnalyzer.PerformInstructionChecks(Instruction instruction)
at Cpp2IL.Core.Analysis.AsmAnalyzer.AnalyzeMethod()
This error occurs a couple dozen times during analysis.
I am not sure what the issue is. It's possible the issue is related to the game's executable being a 32-bit build.
If needed, I can perform additional testing, provide more logs, or test development builds.
The version used is milestone Cpp2IL 2021.3.0.0.
The text was updated successfully, but these errors were encountered:
Sorry, I saw this the other day, and yeah it's a problem with 32-bit games. Also interesting to note that gems of war is il2cpp now - used to play that.
I'll try and take a look at what is causing the issue here.
I am attempting to run analysis on the IL2CPP Unity game Gems of War, and encountered the following error when running:
This error occurs a couple dozen times during analysis.
I am not sure what the issue is. It's possible the issue is related to the game's executable being a 32-bit build.
If needed, I can perform additional testing, provide more logs, or test development builds.
The version used is milestone
Cpp2IL 2021.3.0.0
.The text was updated successfully, but these errors were encountered: