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Releases: sammyfreg/netImgui

NetImgui v1.4 Release

13 Mar 10:43
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Release of NetImgui v1.4

  • Dear ImGui 1.81 support
  • Auto interception of Dear ImGui ImGui::NewFrame() / ImGui::Render() (no longuer need to use NetImgui::NewFrame() / NetImgui::EndFrame())
  • User can now specify their own custom background image and color in their Client window.
  • Updated the Client background rendering on the Server, for better handling of alpha channel (makes text more readable)
  • Some bug fixes
    NetImgui

Release notes

(2021/03/13)

  • API Changes
    • Added SetBackground(...) letting user configure the client window background appearance
      • The new sample SampleBackground demonstrate its usage.
    • Removed support of empty API functions when NETIMGUI_ENABLED is false
      • Keeps NetImgui client code clutter to minimum.
  • New
    • Auto interception of Dear ImGui ImGui::NewFrame() / ImGui::Render()
      • Using Dear ImGui 1.81's Callbacks support, replacing theses Dear ImGui functions call with NetImgui::NewFrame() / NetImgui::EndFrame() can now be avoided
      • This means less changes to existing codebase wanting to use NetImgui, only requiring a single call to :
        • Startup
        • Shutdown
        • ConnectToApp or ConnectFromApp
      • However, calling directly NetImgui::NewFrame() / NetImgui::EndFrame() has the additional benefit of being able to skip drawing when not needed

NetImgui v1.3.0 release

13 Feb 15:02
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Release of NetImgui v1.3

  • Dear ImGui 1.80 support
  • Revamp of the NetImgui Server application UI
  • Now relying on Dear ImGui to also draw the Server UI
  • Server UI now has access to docking and viewports displaying many clients simultaneously.
    NetImgui

Release notes

(2021/01/22)
API Changes

  • Removed parameter from NetImGui::ConnectToApp() / NetImGui::::ConnectFromApp() to clone the current context. NetImgui now only uses the Dear ImGui Context that was active when requesting a connection, without internally using other contexts.

  • New

    • Complete refactor of the NetImguiServer application.
      • Now relying on Dear ImGui's backend for the renderer and OS support.
      • Other platform's specific functions have all been cleanly abstracted.
      • This means that porting the server application to other platform should be straightforward.
      • Copy/paste from Server to Client support. From Client to Server is still up to the user engine.
    • Complete refactor of the NetImguiServer application UI.
      • Now relying on 'Dear ImGui' docking branch to draw the user interface.
      • Can display multiple connected client's windows at the same time, and they can be docked / moved around as user sees fit.
      • Can now specify a display refresh rate for the connected clients.
    • Single header include support.
      • For user wanting to minimize changes to their project, it is now possible to only include NetImgui_Api.h after declaring the define NETIMGUI_IMPLEMENTATION, and all needed source files will also be added for compilation.

NetImgui v1.2.0 release

23 Aug 04:37
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NetImgui

New release of netImgui.

  • Connection between Client and netImgui server can now be established from either end. This means that users can configure a list of clients to auto-connect to from the Server application, instead of only relying on the Client to know the server address beforehand.
  • More samples added, going into more integration details.
  • No special handling of local/remote drawing needed anymore for NewFrame(). Should now always call NetImgui::NewFrame() / NetImgui::EndFrame() and let it decide internally what to do.
  • Tested against Dear ImGui version 1.75 to 1.78 (other versions could easily be supported).

Release notes version 1.2

(2020/08/22)

  • API Changes

    • NetImGui::NewFrame() / NetImGui::EndFrame() should always be used, even when disconnected
    • NetImGui::NewFrame() takes a new parameter, telling netImgui to continue using the same context or use a duplicate
    • NetImgui::Connect() replaced by NetImgui::ConnectToApp() / NetImGui::ConnectFromApp()
    • NetImgui::IsRemoteDraw() renamed to NetImgui::IsDrawingRemote()
    • NetImgui::IsDrawing() added
    • NetImgui::IsConnectionPending() added
    • NetImgui::GetDrawData() added
    • NetImgui::GetRemoteContext() removed
  • New

    • Support for connection initiated from netImgui server application
    • GUI and save file support for Client configurations
    • Improved samples
    • Optional commandline parameter to specify Client's address for connection on netImgui Server launch
    • Launching a second netImgui Server forward commandline option to already running instance
    • netImgui Server application accepts Client's address request from a Windows 'named pipe'
  • Bugfix

    • Issue of text edition not recognizing special key strokes (navigation, delete, ...)
  • To do

    • Bugfix : netImgui Server application unable to start when post configured for listening can't be opened. Need to manually edit netImgui.cfg with a valid port.
    • Support of additional texture formats
    • Commands to assign custom backgrounds
    • Handle Linear/sRGB vertex color format
    • Add logging information in netImgui server application
    • Profile and optimize performances
    • Add copy/paste support
    • Add new Dear ImGui multi windows support (docking branch)

netImgui Version 1.1

23 Jun 12:54
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Received code for Posix sockets support.

Client code should now also run on Unix / Linux / OSX / Android, out of the box.

netImgui Version 1.0

17 Jun 11:04
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First public release of netImgui.
Includes all the code needed to build the netImgui server application, and code for integration into existing codebase, allowing communication with the netImgui server.