You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Paper includes a patch that makes all entities use a shared RandomSource, making it much more difficult for a player to "crack" their own RNG, e.g. for the purpose of manipulating the enchantments given by an Enchanting Table. (see: clientcommands' SeedCracker)
Paper includes a patch that makes all entities use a shared
RandomSource
, making it much more difficult for a player to "crack" their own RNG, e.g. for the purpose of manipulating the enchantments given by an Enchanting Table. (see: clientcommands'SeedCracker
)This is Paper's patch: https://github.com/PaperMC/Paper/blob/master/patches/server/0074-Use-a-Shared-Random-for-Entities.patch
It seems simple enough. I'd even make a PR implementing it myself, if I were at a computer :p
The text was updated successfully, but these errors were encountered: