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InputManager.cs
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InputManager.cs
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using Microsoft.Xna.Framework.Input;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace ReverieGame
{
internal class InputManager
{
private static KeyboardState keyboardState = Keyboard.GetState();
private static KeyboardState lastKeyboardState;
private static MouseState mouseState;
private static MouseState lastMouseState;
public static void Update()
{
lastKeyboardState = keyboardState;
keyboardState = Keyboard.GetState();
lastMouseState = mouseState;
mouseState = Mouse.GetState();
}
public static bool IsKeyDown(Keys input)
{
return keyboardState.IsKeyDown(input);
}
public static bool IsKeyUp(Keys input)
{
return keyboardState.IsKeyUp(input);
}
public static bool KeyPressed(Keys input)
{
if (keyboardState.IsKeyDown(input) == true && lastKeyboardState.IsKeyDown(input) == false)
return true;
else
return false;
}
}
}