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id.go
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id.go
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package packet
const (
IDLogin = iota + 0x01
IDPlayStatus
IDServerToClientHandshake
IDClientToServerHandshake
IDDisconnect
IDResourcePacksInfo
IDResourcePackStack
IDResourcePackClientResponse
IDText
IDSetTime
IDStartGame
IDAddPlayer
IDAddActor
IDRemoveActor
IDAddItemActor
_
IDTakeItemActor
IDMoveActorAbsolute
IDMovePlayer
IDRiderJump
IDUpdateBlock
IDAddPainting
IDExplode
_ // IDLevelSoundEvent(1): We don't bother implementing this.
IDLevelEvent
IDBlockEvent
IDActorEvent
IDMobEffect
IDUpdateAttributes
IDInventoryTransaction
IDMobEquipment
IDMobArmourEquipment
IDInteract
IDBlockPickRequest
IDActorPickRequest
IDPlayerAction
IDActorFall
IDHurtArmour
IDSetActorData
IDSetActorMotion
IDSetActorLink
IDSetHealth
IDSetSpawnPosition
IDAnimate
IDRespawn
IDContainerOpen
IDContainerClose
IDPlayerHotBar
IDInventoryContent
IDInventorySlot
IDContainerSetData
IDCraftingData
IDCraftingEvent
IDGUIDataPickItem
IDAdventureSettings
IDBlockActorData
IDPlayerInput
IDLevelChunk
IDSetCommandsEnabled
IDSetDifficulty
IDChangeDimension
IDSetPlayerGameType
IDPlayerList
IDSimpleEvent
IDEvent
IDSpawnExperienceOrb
IDClientBoundMapItemData
IDMapInfoRequest
IDRequestChunkRadius
IDChunkRadiusUpdated
IDItemFrameDropItem
IDGameRulesChanged
IDCamera
IDBossEvent
IDShowCredits
IDAvailableCommands
IDCommandRequest
IDCommandBlockUpdate
IDCommandOutput
IDUpdateTrade
IDUpdateEquip
IDResourcePackDataInfo
IDResourcePackChunkData
IDResourcePackChunkRequest
IDTransfer
IDPlaySound
IDStopSound
IDSetTitle
IDAddBehaviourTree
IDStructureBlockUpdate
IDShowStoreOffer
IDPurchaseReceipt
IDPlayerSkin
IDSubClientLogin
IDAutomationClientConnect
IDSetLastHurtBy
IDBookEdit
IDNPCRequest
IDPhotoTransfer
IDModalFormRequest
IDModalFormResponse
IDServerSettingsRequest
IDServerSettingsResponse
IDShowProfile
IDSetDefaultGameType
IDRemoveObjective
IDSetDisplayObjective
IDSetScore
IDLabTable
IDUpdateBlockSynced
IDMoveActorDelta
IDSetScoreboardIdentity
IDSetLocalPlayerAsInitialised
IDUpdateSoftEnum
IDNetworkStackLatency
_
IDScriptCustomEvent
IDSpawnParticleEffect
IDAvailableActorIdentifiers
_ // IDLevelSoundEvent(2): We don't bother implementing this.
IDNetworkChunkPublisherUpdate
IDBiomeDefinitionList
IDLevelSoundEvent
IDLevelEventGeneric
IDLecternUpdate
IDVideoStreamConnect
IDAddEntity
IDRemoveEntity
IDClientCacheStatus
IDMapCreateLockedCopy
IDOnScreenTextureAnimation
IDStructureTemplateDataExportRequest
IDStructureTemplateDataExportResponse
IDUpdateBlockProperties
IDClientCacheBlobStatus
IDClientCacheMissResponse
)