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More information about Bootstrapper's pre-launch-debug log and the missing symbol warnings. #26

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pacas00 opened this issue Jun 21, 2020 · 1 comment

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@pacas00
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pacas00 commented Jun 21, 2020

Request: More information in the docs about the pre-launch-debug log provided by the Bootstrapper and the information it provides. Specifically in relation to Missing Symbols information it provides and how to go about determinating which symbol is missing.

Reason: While trying to develop a multithreaded TCP server in my mod, missing symbols were causing UE to close without presenting an exception or logging an error. Unfortunately, due to Visual Studio freezing when loading the FactoryGame symbols, Debugging via VS was not possible. After discovering that there was a log file for the boostrapper which lists these missing symbols and specifically states they are missing, I was able to determine that missing symbols were the issue.

The warning on the C++ Modding page, while being sufficent to explain what to do when you know you have a missing symbol, Unfortunately there is nothing to tell you where to look to determine if a missing symbol is the reason for the issue. And currently, there is no mention of the pre-launch-debug log file anywhere in the docs.

@pacas00
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pacas00 commented Jun 22, 2020

Thank you Panakotta. Closing issue since it didn't automatically happen.

@pacas00 pacas00 closed this as completed Jun 22, 2020
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