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Getting error when applying material colour to 3d model . #63

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suryanadiminti99 opened this issue May 8, 2021 · 4 comments · Fixed by #68 or #70
Closed

Getting error when applying material colour to 3d model . #63

suryanadiminti99 opened this issue May 8, 2021 · 4 comments · Fixed by #68 or #70

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@suryanadiminti99
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suryanadiminti99 commented May 8, 2021

Error :
A/libc: Fatal signal 11 (SIGSEGV), code 1 (SEGV_MAPERR), fault addr 0x7c51112448 in tid 4182

My Code :
My app was crashed after few seconds . @ThomasGorisse @senthil5053 @RGregat

`MaterialFactory.makeOpaqueWithColor(this,

            new Color(android.graphics.Color.RED)).thenAccept(material1 -> {

        node1.getRenderableInstance().setMaterial(material1);

    });`
@ThomasGorisse
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Make a PR

@ThomasGorisse
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ThomasGorisse commented May 8, 2021

I'm sorry. I really appreciate helping everyone here but please stop calling :

val solution = thomasGorisse.doAllTheWorkForMe(everyday=true, sayHello=false, sayThanks=false)

Other users also need help and I only have 2 hands.

@suryanadiminti99
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suryanadiminti99 commented May 8, 2021

I'm sorry. I really appreciate helping everyone here but please stop calling :

val solution = thomasGorisse.doAllTheWorkForMe(everyday=true, sayHello=false, sayThanks=false)

Other users also need help and I only have 2 hands.

It's okay , I can understand @ThomasGorisse . Thanks for your contribution . I will try to help you .

@ThomasGorisse
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Just try to make a pull request. It's quite easy from GitHub or directly inside Android Studio:

image
Choose your own fork and the rest of the process is quite automated.
image
And don't worry, I'll check your commit and bring modifications if needed.

I really prefer verifying your PR and share the result with the whole community instead of answering every small question.

Sceneform is less hard to understand than it seems.

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