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LNF

A quick puzzle game for GGJ21. I didn't actually end up executing on this idea for GGJ21, but it felt like a good enough idea to demo out. In the end I couldn't make it quite as fun as I'd originally imagined. Oh well *shrug*

Find the hidden cell on the board before the time runs out! Avoid traps and use hints on the board to guide your guesses.

Demo image

Work breakdown

  • render a grid
  • support clicking on items in the grid
  • support generating a solution cell and hint cells
  • support hiding solution cells and hint cells and only reveal cells when clicked
  • support "winning" by finding the solution cells
  • support starting a new game after winning the last game
  • add a game timer and support losing if you don't solve a board in time
  • support levels increasing in difficulty by reducing the time for harder levels
  • support levels increasing in difficulty by growing the board (start smaller)
  • support hint cells "re-hiding" to increase difficulty
  • support hint cells "re-hiding" faster to increase difficulty on harder levels
  • support making some hint cells empty to increase difficulty (more empty cells at higher levels)
  • support making some hint cells traps to increase difficulty (hitting a trap cell causes a confusion state)
  • support start screen and kick the player back to the start screen after time on gameover screen
  • support gameover screen (no leaderboard)

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A quick puzzle game for GGJ21. The theme was "lost and found".

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