Remove previous bsp tree skipping optimization #5203
Merged
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Reverts #1630. The collision tree is a very useful data structure, even if it isn't being used for literal collision its the primary source of of simple vertex position and vertex count look ups. Although FotG may have been fine, it immediately caused issues in models with no_collide detail0s #1708. #1733 was a decent enough band-aid, but we really should just have the tree if we've loaded the model. With this, all models should have collision trees, the tree is how polygons are provided in the first place in the pof, so this is a guarantee.