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Assert: "tree_index >= 0" after #1630 when model with $nocollide_this_only explodes #1708
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The debug assertion is caused by the fact that A nice solution would be to make |
I don't know about collision subobjects myself, but it's a simple matter to fall back to the old method, so I made a new PR to do just that. |
I can confirm that #1733 fixed issue. |
Release build gives me multiple times
and debug build: ASSERTION: "tree_index >= 0" at modelread.cpp:5232
fs2_open.log
Example is Shivan Commnode from Mediavps 2014. Load mission Into Lion's Den (loop2-2.fs2), pack Trebuchet, destroy Crystal in Commnode and wait until it explode.
Another example is Vishnan_Protector from BP but can't find reliable mission.
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