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round.go
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round.go
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// Copyright 2016 The Cockroach Authors.
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or
// implied. See the License for the specific language governing
// permissions and limitations under the License.
package apd
import "math/big"
// Round sets d to rounded x, rounded to the precision specified by c. If c
// has zero precision, no rounding will occur. If c has no Rounding specified,
// RoundHalfUp is used.
func (c *Context) Round(d, x *Decimal) (Condition, error) {
return c.goError(c.round(d, x))
}
func (c *Context) round(d, x *Decimal) Condition {
if c.Precision == 0 {
d.Set(x)
return d.setExponent(c, 0, int64(d.Exponent))
}
rounder := c.rounding()
res := rounder.Round(c, d, x)
return res
}
func (c *Context) rounding() Rounder {
if c.Rounding == nil {
return roundHalfUp
}
return c.Rounding
}
// Rounder defines a function that returns true if 1 should be added to the
// absolute value of a number being rounded. result is the result to which
// the 1 would be added. half is -1 if the discarded digits are < 0.5, 0 if =
// 0.5, or 1 if > 0.5.
type Rounder func(result *big.Int, half int) bool
// Round sets d to rounded x.
func (r Rounder) Round(c *Context, d, x *Decimal) Condition {
d.Set(x)
nd := x.NumDigits()
xs := x.Sign()
var res Condition
// adj is the adjusted exponent: exponent + clength - 1
if adj := int64(x.Exponent) + nd - 1; xs != 0 && adj < int64(c.MinExponent) {
// Subnormal is defined before rounding.
res |= Subnormal
// setExponent here to prevent double-rounded subnormals.
res |= d.setExponent(c, res, int64(d.Exponent))
return res
}
diff := nd - int64(c.Precision)
if diff > 0 {
if diff > MaxExponent {
return SystemOverflow | Overflow
}
if diff < MinExponent {
return SystemUnderflow | Underflow
}
res |= Rounded
y := new(big.Int)
e := tableExp10(diff, y)
m := new(big.Int)
y.QuoRem(&d.Coeff, e, m)
if m.Sign() != 0 {
res |= Inexact
m.Abs(m)
discard := NewWithBigInt(m, int32(-diff))
if r(y, discard.Cmp(decimalHalf)) {
roundAddOne(y, &diff, xs)
}
}
d.Coeff = *y
} else {
diff = 0
}
res |= d.setExponent(c, res, int64(d.Exponent), diff)
return res
}
// roundAddOne adds 1 to abs(b). sign is the sign of the rounded number.
func roundAddOne(b *big.Int, diff *int64, sign int) {
nd := NumDigits(b)
if sign >= 0 {
b.Add(b, bigOne)
} else {
b.Sub(b, bigOne)
}
nd2 := NumDigits(b)
if nd2 > nd {
b.Quo(b, bigTen)
*diff++
}
}
var (
// RoundDown rounds toward 0; truncate.
RoundDown Rounder = roundDown
// RoundHalfUp rounds up if the digits are >= 0.5.
RoundHalfUp Rounder = roundHalfUp
// RoundHalfEven rounds up if the digits are > 0.5. If the digits are equal
// to 0.5, it rounds up if the previous digit is odd, always producing an
// even digit.
RoundHalfEven Rounder = roundHalfEven
// RoundCeiling towards +Inf: rounds up if digits are > 0 and the number
// is positive.
RoundCeiling Rounder = roundCeiling
// RoundFloor towards -Inf: rounds up if digits are > 0 and the number
// is negative.
RoundFloor Rounder = roundFloor
// RoundHalfDown rounds up if the digits are > 0.5.
RoundHalfDown Rounder = roundHalfDown
// RoundUp rounds away from 0.
RoundUp Rounder = roundUp
// Round05Up rounds zero or five away from 0; same as round-up, except that
// rounding up only occurs if the digit to be rounded up is 0 or 5.
Round05Up Rounder = round05Up
)
func roundDown(result *big.Int, half int) bool {
return false
}
func roundUp(result *big.Int, half int) bool {
return true
}
func round05Up(result *big.Int, half int) bool {
z := new(big.Int)
z.Rem(result, bigFive)
if z.Sign() == 0 {
return true
}
z.Rem(result, bigTen)
return z.Sign() == 0
}
func roundHalfUp(result *big.Int, half int) bool {
return half >= 0
}
func roundHalfEven(result *big.Int, half int) bool {
if half > 0 {
return true
}
if half < 0 {
return false
}
return result.Bit(0) == 1
}
func roundHalfDown(result *big.Int, half int) bool {
return half > 0
}
func roundFloor(result *big.Int, half int) bool {
return result.Sign() < 0
}
func roundCeiling(result *big.Int, half int) bool {
return result.Sign() >= 0
}