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expanded LAT functionality #6

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McPwny opened this issue Aug 22, 2021 · 3 comments
Closed

expanded LAT functionality #6

McPwny opened this issue Aug 22, 2021 · 3 comments

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@McPwny
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McPwny commented Aug 22, 2021

one major limitations to terrain expansions are that FA2/RA2 are hardcoded to support only 4 LAT (lookup adjacent tile) sets. in temperate they are "rough grass, dark grass, sand, pavement". for any additional sets added, the map makers are forced to place each edge of every tile by hand. expanding LAT functionality to support more than 4 hardcoded LAT types, if possible, would enable more diverse terrain detailing.

@secsome
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secsome commented Nov 20, 2021

The LAT tiles will be recalculated in the game, so it's not quite useful for you to have LAT system implemented in FA2

@McPwny
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McPwny commented Nov 20, 2021

the core problem is that the LATS arent calculated in RA2 nor FA2 if they arent one of the hardcoded LAT types under [General] in the theater specific ini files. having both RA2 and FA2 recalculate them would be ideal, but if only FA2 calculates them it still should work as long as the edges are properly generated.

@CnC-RaVaGe
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The game wouldn't recalculate them.
Adding auto LAT to be configurable on FA2 side would allow non-manual tile setting / randomisation.

@secsome secsome closed this as not planned Won't fix, can't repro, duplicate, stale Mar 7, 2023
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3 participants