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This repository has been archived by the owner on Mar 8, 2024. It is now read-only.
one major limitations to terrain expansions are that FA2/RA2 are hardcoded to support only 4 LAT (lookup adjacent tile) sets. in temperate they are "rough grass, dark grass, sand, pavement". for any additional sets added, the map makers are forced to place each edge of every tile by hand. expanding LAT functionality to support more than 4 hardcoded LAT types, if possible, would enable more diverse terrain detailing.
The text was updated successfully, but these errors were encountered:
the core problem is that the LATS arent calculated in RA2 nor FA2 if they arent one of the hardcoded LAT types under [General] in the theater specific ini files. having both RA2 and FA2 recalculate them would be ideal, but if only FA2 calculates them it still should work as long as the edges are properly generated.
one major limitations to terrain expansions are that FA2/RA2 are hardcoded to support only 4 LAT (lookup adjacent tile) sets. in temperate they are "rough grass, dark grass, sand, pavement". for any additional sets added, the map makers are forced to place each edge of every tile by hand. expanding LAT functionality to support more than 4 hardcoded LAT types, if possible, would enable more diverse terrain detailing.
The text was updated successfully, but these errors were encountered: