You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Hi,
i have tested the echo examples and its works perfectly!:)
can i use a generic sdp offer and answer on the client side? i know the public ip of the server so no signalling is required , how can i implement this?
and how can i receive data and not just send / and support multiple connections (unique) ?
The text was updated successfully, but these errors were encountered:
I don't think you will be able to skip the signalling, as the SDP exchange is needed to get the handshake (STUN -> SCTP over DTLS) working. At least I don't think browsers will connect to the server without proper signalling. However, if you don't want to use HTTP for signalling and want to do something custom, you can check the interface at Wu.h, it's platform independent and at the moment there are 2 implementations using it (WuHostEpoll, WuHostNode).
I'm not sure if I understand your second question, so feel free to correct me: the server handles connections for you, you can support multiple connections by storing the WuClient pointers somewhere, passed to you inside the WuEvent struct defined at Wu.h
You can receive and send data both on the client and server. Do you mean receiving data on the client side or server side?
Hi,
i have tested the echo examples and its works perfectly!:)
can i use a generic sdp offer and answer on the client side? i know the public ip of the server so no signalling is required , how can i implement this?
and how can i receive data and not just send / and support multiple connections (unique) ?
The text was updated successfully, but these errors were encountered: