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Mobile WEB version shaders bugged. #1

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HornyCrusader opened this issue Mar 3, 2024 · 1 comment
Open

Mobile WEB version shaders bugged. #1

HornyCrusader opened this issue Mar 3, 2024 · 1 comment

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@HornyCrusader
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When trying to view app from mobile the shader become "unstructured" (dunno how describe). Even tho app running 60fps it looks choppy. Running https://deep-fold.itch.io/pixel-planet-generator (same behavior for locally builded and deployed HTML5 bundle when running app from mobile).

On desktop versions everything fine.
On watching web version from desktop everything fine.

Tested in different browsers, on different android phones, different screen orientation.
Defold version on mobile Brave Browser:
https://github.com/selimanac/defold-pixel-planets/assets/39829478/f23af0a3-5c1a-41a7-8dbb-f2a4d7181d85
Defold version on mobile Firefox Browser:
https://github.com/selimanac/defold-pixel-planets/assets/39829478/bf567d66-86ec-4711-8964-d40f88a03f1d

Original Godot version running on mobile Brave Browser:
https://github.com/selimanac/defold-pixel-planets/assets/39829478/aa42e2a8-b4df-425d-b359-2407dfe9c323

@selimanac
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This was just an experimental project for learning purpose only. I don't recommend you to use it on any project as it is(even for native builds.) Generally, using this kind of shaders on mobile from html build is not a good idea.
I have no plans to improve this project. If you are interested in, please feel free to contribute.

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