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webgl: premultiplication, y flipping, and format conversion #15122
This series implements a bunch of the texture unpack path features for WebGL. There are known issues with big-endian systems noted in the comments, but I don't know of a clean way to cast from
Looks great! Only minor comments, thanks for doing this!
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Jan 21, 2017
As a uber-nit,
s/ready.$/read./ in the last commit message, but I don't really want to block landing this on it.