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Move convert_* functions into gpuconvert.rs #31521

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merged 2 commits into from Mar 6, 2024
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76 changes: 8 additions & 68 deletions components/script/dom/gpucommandencoder.rs
Expand Up @@ -10,16 +10,12 @@ use dom_struct::dom_struct;
use webgpu::wgpu::command as wgpu_com;
use webgpu::{self, wgt, WebGPU, WebGPURequest};

use super::bindings::codegen::Bindings::WebGPUBinding::{
GPUCommandBufferDescriptor, GPUImageCopyBuffer, GPUImageCopyTexture, GPUImageDataLayout,
GPULoadOp, GPUTextureAspect,
};
use super::bindings::codegen::UnionTypes::DoubleSequenceOrGPUColorDict;
use crate::dom::bindings::cell::DomRefCell;
use crate::dom::bindings::codegen::Bindings::WebGPUBinding::{
GPUCommandEncoderMethods, GPUComputePassDescriptor, GPUExtent3D, GPUOrigin3D,
GPURenderPassDescriptor, GPUSize64, GPUStoreOp,
GPUCommandBufferDescriptor, GPUCommandEncoderMethods, GPUComputePassDescriptor, GPUExtent3D,
GPUImageCopyBuffer, GPUImageCopyTexture, GPURenderPassDescriptor, GPUSize64,
};
use crate::dom::bindings::codegen::UnionTypes::DoubleSequenceOrGPUColorDict;
use crate::dom::bindings::num::Finite;
use crate::dom::bindings::reflector::{reflect_dom_object, DomObject, Reflector};
use crate::dom::bindings::root::{Dom, DomRoot};
Expand All @@ -28,7 +24,11 @@ use crate::dom::globalscope::GlobalScope;
use crate::dom::gpubuffer::GPUBuffer;
use crate::dom::gpucommandbuffer::GPUCommandBuffer;
use crate::dom::gpucomputepassencoder::GPUComputePassEncoder;
use crate::dom::gpudevice::{convert_texture_size_to_dict, convert_texture_size_to_wgt, GPUDevice};
use crate::dom::gpuconvert::{
convert_ic_buffer, convert_ic_texture, convert_load_op, convert_store_op,
convert_texture_size_to_dict, convert_texture_size_to_wgt,
};
use crate::dom::gpudevice::GPUDevice;
use crate::dom::gpurenderpassencoder::GPURenderPassEncoder;

// TODO(sagudev): this is different now
Expand Down Expand Up @@ -403,63 +403,3 @@ impl GPUCommandEncoderMethods for GPUCommandEncoder {
)
}
}

fn convert_load_op(op: Option<GPULoadOp>) -> wgpu_com::LoadOp {
match op {
Some(GPULoadOp::Load) => wgpu_com::LoadOp::Load,
Some(GPULoadOp::Clear) => wgpu_com::LoadOp::Clear,
None => wgpu_com::LoadOp::Clear,
}
}

fn convert_store_op(op: Option<GPUStoreOp>) -> wgpu_com::StoreOp {
match op {
Some(GPUStoreOp::Store) => wgpu_com::StoreOp::Store,
Some(GPUStoreOp::Discard) => wgpu_com::StoreOp::Discard,
None => wgpu_com::StoreOp::Discard,
}
}

fn convert_ic_buffer(ic_buffer: &GPUImageCopyBuffer) -> wgpu_com::ImageCopyBuffer {
wgpu_com::ImageCopyBuffer {
buffer: ic_buffer.buffer.id().0,
layout: convert_image_data_layout(&ic_buffer.parent),
}
}

pub fn convert_ic_texture(ic_texture: &GPUImageCopyTexture) -> wgpu_com::ImageCopyTexture {
wgpu_com::ImageCopyTexture {
texture: ic_texture.texture.id().0,
mip_level: ic_texture.mipLevel,
origin: match ic_texture.origin {
Some(GPUOrigin3D::RangeEnforcedUnsignedLongSequence(ref v)) => {
let mut w = v.clone();
w.resize(3, 0);
wgt::Origin3d {
x: w[0],
y: w[1],
z: w[2],
}
},
Some(GPUOrigin3D::GPUOrigin3DDict(ref d)) => wgt::Origin3d {
x: d.x,
y: d.y,
z: d.z,
},
None => wgt::Origin3d::default(),
},
aspect: match ic_texture.aspect {
GPUTextureAspect::All => wgt::TextureAspect::All,
GPUTextureAspect::Stencil_only => wgt::TextureAspect::StencilOnly,
GPUTextureAspect::Depth_only => wgt::TextureAspect::DepthOnly,
},
}
}

pub fn convert_image_data_layout(data_layout: &GPUImageDataLayout) -> wgt::ImageDataLayout {
wgt::ImageDataLayout {
offset: data_layout.offset as wgt::BufferAddress,
bytes_per_row: data_layout.bytesPerRow,
rows_per_image: data_layout.rowsPerImage,
}
}