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SSTU-0.3.24-pre4

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@shadowmage45 shadowmage45 released this 19 Dec 21:52
· 1606 commits to master since this release
  • Update SC-A-SM texture
  • Move Texture-Sets into their own GameData subfolder. Please report any issues of texture-sets not working properly. Should make it easier to update SSTU core without touching the texture set data. You -will- need to redownload and re-install the new texture-set .zip that comes with this release if you want to take advantage of the new layout (the old sets will still work). DO NOT install them both, bad things will happen....
  • SSTUAnimateLight
    • Add 'Lights' action group to SSTUAnimateLight module (SC-A-CM lights, SC-A-SM lights).
    • Add per-light name to SSTUAnimateLight module (e.g. 'Docking Light')
    • Add enable/disable name update to SSTUAnimateLight per state/change
    • Fix SSTUAnimateLight to properly animate the... lights.
    • Fix SC-A-SM light deployment animation (was clipped due to animation-length setting)
    • Add Cabin and Docking lights to SC-A-CMX (Orbital Command Pod)
  • SSTUModularParachute
    • Add Deploy and Cut Chute action groups for SSTUModularParachute module
    • Add capaiblity to the SSTUModularParachute model to specify parachute texture on a per-cap basis (want one red and two orange main-chutes? go for it...). Currently is purely config based
    • Add several alternate parachute-cap textures, including a seasonal one (enabled by default, delete the xmas.cfg file in patches folder to restore default textures)
    • Re-export generic parachute geometry to fix up some geometry errors and change over to the new texture names.
    • Add configurable main and drogue deploy altitudes
    • added heating and dynamic pressure limits for drogue and main parachutes to determine safety
    • parachute will not deploy unless safe to do so
    • parachute can now be triggered in advance (sorry no icon coloring yet to denote status)
    • still WIP, but functionality and usability improved overall