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SSTU-0.3.25-pre1

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@shadowmage45 shadowmage45 released this 26 Dec 17:24
· 1605 commits to master since this release
  • NEW PART - SC-GEN-DP-0P - 0.625m Docking Port w/Parachute, Docking Lights, and Camera (RPM/etc needed for cam) - This is an interim rescaled model of the 1.25m port that will be replaced in the near future with a custom model for this size. Still needs drag balancing, once I figure out what the intended payload is.
  • NEW PART - SC-GEN-DP-1P - 1.25m Docking Port w/Parachute, Docking Lights, and Camera (RPM/etc needed for cam). Still needs drag balancing, once I figure out what the intended payload is.
  • NEW PART - SC-GEN-RCS-4F-V - Enable stand-alone config for the recently added RCS models
  • NEW PART - SC-GEN-RCS-4A-V - Enable stand-alone config for the recently added RCS models
  • NEW PART - SC-GEN-RCS-5F-V - Enable stand-alone config for the recently added RCS models
  • NEW PART - SC-GEN-RCS-4F-T - 3-direction, 4-port, upper-stage RCS thruster (texture WIP)
  • NEW PART - SC-ENG-AJ10-190 - Hypergolic service engine. Bell geometry re-used for SC-B-SM rework.
  • DEPRECATE - old RCS blocks. Will be removed in 3.26 releases.
  • DEPRECATE - old docking ports. Will be removed in 3.26 releases.
  • DEPRECATE - old parachutes. Will be removed in 3.26 releases.
  • DEPRECATE - old radial engines. Will be removed in 3.26 releases.
  • DEPRECATE - SC-B-ENG2/3/4/5. Will be removed in 3.26 releases.
  • DEPRECATE - old SC-B-CM. Will be removed in 3.27 releases.
  • DEPRECATE - old SC-B-SM. Will be removed in 3.27 releases.
  • DEPRECATE - old SC-B-BPC. Will be removed in 3.27 releases.
  • CHANGE - Create new functionality in model constraint module -- allow for locked tracking (e.g. Blenders Locked Track) - limited implementation, but works for z+/- look axis, and x/y lock axes (either/or/both)
  • CHANGE - Change AJ10-137 over to be a monopropellant engine (Hypergolic)
  • CHANGE - Change Modular Upper Stage parts over to use new upper-stage RCS thruster block.
  • CHANGE - Change SC-A-CM/X over to using new docking port geometry.
  • CHANGE - Rework how the SSTUModularParachute module functions, to clean up code for ease of maintenance and future updates and upgrades. Overall shorter codebase with much cleaner flow and control. Effects on existing craft should be minimal; you may need to re-arm/deploy parachutes if they were previously armed.
  • FIX - Reparent the thrust transform on SC-A-SM in order to enable thrust-transform based gimbaling.
  • FIX - Fix up parachute module to properly render drag cubes (had a material/texture conflict with the procedurally-created models, where they would not be rendered as part of the drag cube).
  • CHANGE - Rebalance drag on SC-A-CM for new/fixed parachute mechanics
  • CHANGE - Change SSTUDeployableEngine to be a separate non-engine module that merely controls animation and interacts with a config-specified engine module.
  • CHANGE - Change SC-ENG-RL10A-4 and SC-ENG-RL10B-2 to use new SSTUDeployableEngine setup.
  • CHANGE - Change SC-ENG-RL10A-4 and SC-ENG-RL10B-2 over to using regular ModuleEnginesFX
  • CHANGE - All clusters based on RL10A-4 and RL10B-2 will also be affected by this module change.
  • WARNING - These engine changes may break existing craft due to the change in modules.
  • CHANGE - Add a :FOR[SSTU_ENGINES] block to engine clusters; to allow for multi-pass loading of patches that need to occur to the base engine before the clusters are created