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SSTU-0.3.29-pre11.2

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@shadowmage45 shadowmage45 released this 11 Mar 04:21
· 1518 commits to master since this release
  • FIX - Fix nullref for highlight-fixing module when used on symmetry-counterpart parts
  • FIX - MFT tanks duplicating models when used in symmetry counterpart setup
  • FIX - SSTUModularParachute would switch from DROGUE_SEMI_DEPLOYING directly to DROGUE_FULL_DEPLOYED, skipping the semi-deployed state and semi-full deployed transitions, resulting in sharp g-force spike. Will now properly switch from semi deploying to semi-deployed, and from there transition to full based on the altitude, and should have an overall much smoother transition between states.
  • FIX - Editor mouse-over highlighting of procedural/modular parts. This uses a new part-module so needs to be added to each part -- if you spot any parts with broken highlighting, please report them as I might have missed some.
  • NEW MODULE - SSTUHighlighterFix - responsible for updating and fixing the in-editor highlighting for modular parts. Created as a stand-alone module so that it can be easily removed if/when it is no longer needed and/or added through a simple patch.
  • NEW MODULE - SSTUControlTransform -- ability to specify a custom 'control from here' transform for a part, functions similar to the docking port control-from-here mechanism.
  • CHANGE - Add MFT-D to the Real-Fuels patch.
  • CHANGE - Add custom control transform to SC-E-FS/X -- allows for a control-transform that runs through the thrust-COM line, which will allow mechjeb to pilot the craft much easier (both during ascent and in-orbit), while still allowing for a traditional 'airplane' like control transform for use during re-entry.
  • CHANGE - Adjust docking port module on SC-E-FS/X to use its docking node transform for the control transform; allowing for you to control from the docking port. (WIP - apparently I need to orient the control and docking transforms differently; will need to re-export the docking port with an additional transform)
  • CHANGE - Enable SSTUAnimateControlled PartModule to control multiple animations at the same time, each with independent speed and layer settings. This can be used to weld multiple animated parts together that each have their own separate animations where you want them to play with a single deploy command. The old format of animation name/etc will still work, and this will not break any existing parts using that module.
  • CHANGE - Move landing gear models for SC-E (fuselage and wing) parts to be done through MODEL nodes. This simplifies the model setup for those parts, decreases the model file size, and allows for re-use of the geometry for other purposes (rescaling for other uses, stand-alone parts)
  • CHANGE - Adjust mass of FSX for new FS balance
  • CHANGE - Adjust EC and MP storage of FSX (not much MP as it is only for RCS)
  • CHANGE - Alter heat-shield modules use of heat-curve to un-link it from ablation use. This makes it -much- easier to balance parts with the heat-shield module; WIP - may have further alterations in the future
  • CHANGE - Rebalance all heat-shield enabled parts for new heatshield mechanics; they have been tuned even closer to their intended purpose (SC-C & SC-E = LKO, SC-A = Mun/Minmus return, SC-B = Duna/Eve return) -- please report any issues with these parts while using them for their intended purposes in the stock system at normal heating levels.
  • CHANGE - Rework CustomRadialDecoupler (SC-GEN-RBDC) module to use diameter. Adjust increment to 0.625, adjust min diameter to 0.625.
    • WARNING - This change may result in existing parts losing their custom sizing. I have added a conversion-method that -should- update old parts to the new values, but it is untested.
  • UPDATE - Move SC-E parts into appropriate categories (Fuselage = Pods, others = Aero)
  • UPDATE - Add diameter and height info display to RBDC while in the editor
  • UPDATE - Add IVA to SC-E-FSX
  • UPDATE - Add SRB nosecones as options for MFT tanks