SSTU-0.3.29-pre12
Pre-release
Pre-release
shadowmage45
released this
12 Mar 22:10
·
1517 commits
to master
since this release
- FIX - SSTUProceduralDecoupler was still using old radius-dervied stats for its tech-limits; this has been fixed with the tech-limit definition update.
- FIX - Highlighting interaction for SSTUProceduralDecoupler (it was deleting the dummy transform used to fix the highlighting)
- FIX - Highlighting fix module -- fix interaction for non-root parts / multiple parts on a vessel (was not adding the fix object properly to prefab)
- FIX - Fix SC-GEN-DP-XXX missing glow textures
- TODO - need to adjust emissive/light config for other parts (A/B/C/DP1/DP0)
- Also fix the collider to be flush with the docking transform
- Also add custom control transform; y=up (pointy end), z=forward (towards the horizon in the direction of 'forward' travel)...
- FIX - SSTUModularEngineCluster will actually set part.mass now (will update with 1.1...)
- FIX - Add missing landing-gear model to SC-E-FSX
- FIX - Correct the 'control from here' transform for the docking port on SC-E-FS/X
- FIX - Add a 'Reset Control' option to SC-E-FS/X to restore the default part-oriented control transform after using the docking port or thrust-line controls.
- FIX - Adjust postition of 'Control From Thrust Line' transform to be closer to center of mass, should fix some of the strange control problems.
- CHANGE - Remove custom lift curve from SC-E-Wings, things had way too much lift (almost circumnavigated duna while trying to land...)
- CHANGE - Add drag-parachute to SC-E-WT (tail)
- CHANGE - Rebalance heat-shield stats for SC-E-FS for updated mass and heat-shield functionality -- still needs thermal tweaking on engine heat though.
- CHANGE - Remove deprecated SC-B-SRB configs and assets (have been disabled in the editor for weeks)
- CHANGE - Move tech-limit definitions out of part configs into an external data file. Unify into a single 'TechLimitSet' that must now be specified in the parts' config. All parts should now be using the exact same tech-limit definitions (though each module still has its own code-paths, so needs tested on a per-part type basis). This can also be expanded in the future to allow for different limitations for different parts by setting up a second set of tech-limits in the global definition file and linking to that instead of the default.
- CHANGE - Add texture-swap support to Interstage Decoupler (retro/ullage decoupler). Uses the same textures as fairings and petal-adapter (white/gray/black/striped).
- CHANGE - Petal Adapter to use the same texture-set definition / code path as other fairings.
- WARNING - this may cause loss of customized textures on these parts. (will revert to default/white)
- CHANGE - Move complex modules to the new standard for config-node cache/restore system. Should result in a small run-time memory use savings (by not having a bunch of duplicate config node data stored in -every- part).
- WARNING - Please report any problems with config-values not loading or custom settings being lost.
- UPDATE - Remove some old deprecated modules (source-code cleanup). These were not being used by anything and were being kept around until their replacements were developed; the replacements have been in-place and working for awhile now (parachute, editor-part-group)
- UPDATE - Adjust size of SC-E-FS fuselage front-decal; reduce to 0.6x previous size.
- UPDATE - Add canadarm attach nodes to SC-E-FS/X bay (front nodes), left+right sides
- UPDATE - Add bay bottom attach node to SC-E-FS/X