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Including windows static libraries #1
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Sorry, I'm not sure what you mean. There's no significant difference between linking to a windows static .lib and a mac/linux static .a file; you just need to pass in a reference to the object, as per: What header files are you looking for? If you need to refer to an external set of headers, you use: Broadly speaking, If you have external (eg. win api) dependencies, you'll have to link to them dynamically, by calling ...so, can you clarify exactly what your question is? |
I am trying to link the SFML network module and its depedent on 2 windows static libraries (ws2_32.lib and winmm.lib) |
And im getting errors this is my code if (Target.Platform == UnrealTargetPlatform.Win64)
These are the errors |
I think ideally you want to provide the source code to the libs rather than provide the compiled libs. The example is providing source code to the libs they are using and then compiling them during build time if I understand correctly. Edit: I think I'm wrong. Sorry about that. |
do i need to include windows static libraries too?
if so, where can i find the include folder for the header files? xD
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