You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
One issue I face is that I like to remove the Loot & Spam chat box. If I remove or move the chat box upon client reload the chat frame will return to it's original dock location. I know this is a feature (and a great one at that, but I would love to have an option to turn it off.
My workaround was to comment lines 188-191 out in the chat.lua module:
-- set position of Loot & Spam
-- if not ChatFrame3.isDocked == 1 or not ChatFrame3:IsShown() then
-- FCF_OpenNewWindow("Loot & Spam")
-- end
Love the UI btw and have been using it avidly for months!
The text was updated successfully, but these errors were encountered:
dikdigguh
changed the title
All
Chat panels return to position on logout after removal
Aug 3, 2016
I believe this issue is resolved by my latest commits.
Chat will only be initialized once per character.
To reinitialize the chat, a "reset chat" button has been added to /pfui menu.
One issue I face is that I like to remove the Loot & Spam chat box. If I remove or move the chat box upon client reload the chat frame will return to it's original dock location. I know this is a feature (and a great one at that, but I would love to have an option to turn it off.
My workaround was to comment lines 188-191 out in the chat.lua module:
-- if not ChatFrame3.isDocked == 1 or not ChatFrame3:IsShown() then
-- FCF_OpenNewWindow("Loot & Spam")
-- end
Love the UI btw and have been using it avidly for months!
The text was updated successfully, but these errors were encountered: