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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "ArrayMesh",
"class": "GridMesh",
"language": "GDScript",
"path": "res://voxel_shader/grid_mesh.gd"
}, {
"base": "MeshInstance",
"class": "Voxel",
"language": "GDScript",
"path": "res://voxel_shader/voxel.gd"
}, {
"base": "Resource",
"class": "VoxelModel",
"language": "GDScript",
"path": "res://voxel_shader/voxel_model.gd"
}, {
"base": "ImmediateGeometry",
"class": "VoxelModelBuilder",
"language": "GDScript",
"path": "res://voxel_shader/voxel_model_builder.gd"
} ]
_global_script_class_icons={
"GridMesh": "",
"Voxel": "",
"VoxelModel": "",
"VoxelModelBuilder": ""
}
[application]
config/name="Clean-test-project"
run/main_scene="res://voxel_shader/heightmaps.tscn"
config/icon="res://icon.png"
[rendering]
environment/default_environment="res://default_env.tres"