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Hello. The figure left shows the 4-th channel (mesh silhouette) of the rasterized mesh. These different light/dark (marked with red) affect the loss constrain at the pixel-level, when I use a white mask as the ground truth or target image (Figure right).
I have read your paper and there are no such light and dark areas (Figure 11). Could you please tell me how to avoid the different light/dark areas in the rasterized mesh image?That is, how to display all pixels in silhouette in white (like the white mask).
The text was updated successfully, but these errors were encountered:
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How to remove the different light/dark areas in the rasterized mesh image?
How to avoid the different light/dark areas in the rasterized mesh image?
Aug 17, 2022
Hello. The figure left shows the 4-th channel (mesh silhouette) of the rasterized mesh. These different light/dark (marked with red) affect the loss constrain at the pixel-level, when I use a white mask as the ground truth or target image (Figure right).
I have read your paper and there are no such light and dark areas (Figure 11). Could you please tell me how to avoid the different light/dark areas in the rasterized mesh image?That is, how to display all pixels in silhouette in white (like the white mask).
The text was updated successfully, but these errors were encountered: