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Questions on texturing #21
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I am also interested in the code to learn/optimize the texture! |
Hi there, Yes, so the parametrization of texture in a single triangle could be a little bit tricky but I will try my best to explain it for you. Please feel free to ask me if you have any further questions. So imagine the triangle barycentric coordinate system as x-axis and y-axis (e.g. V0->V1 is x-axis and V0->V2 is y-axis), then the texture space is a triangle whose vertices are (0, 1), (0, 0) and (1, 0). In order to fully utilize all of the parameters, we parametrize a single triangle as following scheme (we take texture_res == 3 as an example). This is why a mesh with (texture.shape[2] == 9) is considered as (texture_res == 3) |
Hi @ShichenLiu. Thanks for the explanation! I have another question regarding the texture. Can you explain the mapping between the texture of NMR and Softras? I have texture_map available in NMR format but need to render it using SoftRas. In NMR, the texture map is of size (batch_size, num_faces, texture_size, texture_size, texture_size, 3). For softras, I use Can you explain how to compute Softras's texture map from NMR's texture map? Thanks! |
Hi, It is not straightforward to convert the texture between our's and NMR's. I am afraid the most practical way is to dump them to image and reload? |
Does
texture_res
do anything whentexture_type
isvertex
? If so, why is it set viaself.texture_res = int(np.sqrt(self._textures.shape[2]))
inmesh.py
?Could you add code showing how to learn/optimize the texture (vertex and/or surface), as in your paper?
Thanks!
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