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Old versions of OpenCvSharp are stored in opencvsharp_2410.


Managed libraries

Package Description Link
OpenCvSharp4 OpenCvSharp core libraries NuGet version
OpenCvSharp4.Extensions GDI+ Extensions NuGet version
OpenCvSharp4.WpfExtensions WPF Extensions NuGet version
OpenCvSharp4.Windows All-in-one package for Windows (except UWP) NuGet version

Native bindings

Package Description Link Native bindings for Windows x64/x86 (except UWP) NuGet version
OpenCvSharp4.runtime.uwp Native bindings for UWP (Universal Windows Platform) x64/x86/ARM NuGet version
OpenCvSharp4_.runtime.ubuntu.20.04-x64 Native bindings for Ubuntu 20.04 x64 NuGet version
OpenCvSharp4.runtime.linux-arm Native bindings for Linux Arm NuGet version
OpenCvSharp4.runtime.wasm Native bindings for WebAssembly NuGet version

Native binding (OpenCvSharpExtern.dll / is required to work OpenCvSharp. To use OpenCvSharp, you should add both OpenCvSharp4 and OpenCvSharp4.runtime.* packages to your project. Currently, native bindings for Windows, UWP and Ubuntu are released.

Packages named OpenCvSharp3-* and OpenCvSharp-* are deprecated.

OpenCvSharp3-AnyCPU / OpenCvSharp3-WithoutDll / OpenCvSharp-AnyCPU / OpenCvSharp-WithoutDll

Docker images


Windows (except UWP)

Add OpenCvSharp4 and NuGet packages to your project. You can use OpenCvSharp4.Windows instead.


Add OpenCvSharp4 and OpenCvSharp4.runtime.uwp NuGet packages to your project. Note that and OpenCvSharp4.Windows don't work for UWP.

Ubuntu 20.04

Add OpenCvSharp4 and OpenCvSharp4.runtime.ubuntu.20.04.x64 NuGet packages to your project.

dotnet new console -n ConsoleApp01
cd ConsoleApp01
dotnet add package OpenCvSharp4
dotnet add package OpenCvSharp4.runtime.ubuntu.20.04-x64
# -- edit Program.cs --- # 
dotnet run


If you do not use NuGet, get DLL files from the release page.

Target OpenCV


PS1> Install-WindowsFeature Server-Media-Foundation

OpenCvSharp won't work on Unity and Xamarin platform. For Unity, please consider using OpenCV for Unity or some other solutions.

OpenCvSharp does not support CUDA. If you want to use the CUDA features, you need to customize the native bindings yourself.


For more details, see samples and Wiki pages.

Always remember to release Mat instances! The using syntax is useful.

// C# 8
// Edge detection by Canny algorithm
using OpenCvSharp;

class Program 
    static void Main() 
        using var src = new Mat("lenna.png", ImreadModes.Grayscale);
        using var dst = new Mat();
        Cv2.Canny(src, dst, 50, 200);
        using (new Window("src image", src)) 
        using (new Window("dst image", dst)) 

As mentioned above, objects of classes, such as Mat and MatExpr, have unmanaged resources and need to be manually released by calling the Dispose() method. Worst of all, the +, -, *, and other operators create new objects each time, and these objects need to be disposed, or there will be memory leaks. Despite having the using syntax, the code still looks very verbose.

Therefore, a ResourcesTracker class is provided. The ResourcesTracker implements the IDisposable interface, and when the Dispose() method is called, all resources tracked by the ResourcesTracker are disposed. The T() method of ResourcesTracker can trace an object or an array of objects, and the method NewMat() is like T(new Mat(...). All the objects that need to be released can be wrapped with T().For example: t.T(255 - t.T(picMat * 0.8)) . Example code is as following:

using (var t = new ResourcesTracker())
    Mat mat1 = t.NewMat(new Size(100, 100), MatType.CV_8UC3, new Scalar(0));
    Mat mat3 = t.T(255-t.T(mat1*0.8));
    Mat[] mats1 = t.T(mat3.Split());
    Mat mat4 = t.NewMat();
    Cv2.Merge(new Mat[] { mats1[0], mats1[1], mats1[2] }, mat4);

using (var t = new ResourcesTracker())
    var src = t.T(new Mat(@"lenna.png", ImreadModes.Grayscale));
    var dst = t.NewMat();
    Cv2.Canny(src, dst, 50, 200);
    var blurredDst = t.T(dst.Blur(new Size(3, 3)));
    t.T(new Window("src image", src));
    t.T(new Window("dst image", blurredDst));


  • OpenCvSharp is modeled on the native OpenCV C/C++ API style as much as possible.
  • Many classes of OpenCvSharp implement IDisposable. There is no need to manage unsafe resources.
  • OpenCvSharp does not force object-oriented programming style on you. You can also call native-style OpenCV functions.
  • OpenCvSharp provides functions for converting from Mat into Bitmap(GDI+) or WriteableBitmap(WPF).

Code samples

API Documents

OpenCvSharp Build Instructions


  • Install Visual Studio 2022 or later
    • VC++ features are required.
  • Run download_opencv_windows.ps1 to download OpenCV libs and headers from Those lib files are precompiled by the owner of OpenCvSharp using GitHub Actions.
  • Build OpenCvSharp
    • Open OpenCvSharp.sln and build

How to customize OpenCV binaries yourself

If you want to use some OpenCV features that are not provided by default in OpenCvSharp (e.g. GPU), you will have to build OpenCV yourself. The binary files of OpenCV for OpenCvSharp for Windows are created in the opencv_files repository. See the README.

  • git clone --recursive
  • Edit build_windows.ps1 or build_uwp.ps1 to customize the CMake parameters .
  • Run the PowerShell script.


git clone
cd opencvsharp
git fetch --all --tags --prune && git checkout ${OPENCVSHARP_VERSION}
  • Build native wrapper OpenCvSharpExtern
cd opencvsharp/src
mkdir build
cd build
make -j 
make install

You should add reference to opencvsharp/src/build/OpenCvSharpExtern/

export LD_LIBRARY_PATH="${LD_LIBRARY_PATH}:/home/shimat/opencvsharp/src/build/OpenCvSharpExtern"
  • Add OpenCvSharp4 NuGet package to your project
dotnet new console -n ConsoleApp01
cd ConsoleApp01
dotnet add package OpenCvSharp4
# -- edit Program.cs --- # 
dotnet run


If you find the OpenCvSharp library useful and would like to show your gratitude by donating, here are some donation options. Thank you.