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[FEATURE] Ghost role rework #320

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rye-rice opened this issue Oct 5, 2021 · 1 comment
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[FEATURE] Ghost role rework #320

rye-rice opened this issue Oct 5, 2021 · 1 comment
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Feature REALLY causes more bugs in the future that we won't know about.

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@rye-rice
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rye-rice commented Oct 5, 2021

Name of feature:

Make ghost roles work better with how shiptests are run

Additional Info:

So the purpose of ghost roles are to get players back in the round in a fun way after they have died, or for players to kill time after they have died. However, some ghost roles have a completely unique and fun gameplay loop that's a nice change of pace from the normal station gameplay loop, while still opening the opportunity to interact with them.

The same is true for shiptest, however it works a little worse. Since ruins only load when a planet is visited, its usually free loot since theres no ghost roles using the loot/ no ghost roles defending the loot, and those who do play are immediatley interacted with by the ship crew that landed there.

So what i'm thinking of is something like this:
Replace the ghost role button for ghosts with a 'lobby' button
It opens up a lobby menu similar to TG's mafia lobby system, where a random ghost role is picked and ghosts can ready up
If enough players ready up for the same ghost role, it will load the appropiate planet, load it on the overmap or choose a existing planet on the overmap, then spawn them all in at the same time. Any empty slots can be joined later like it used to be.

@rye-rice rye-rice added the Feature REALLY causes more bugs in the future that we won't know about. label Oct 5, 2021
@Anderson-Cooper
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Or maybe you could port CTF from TG, and add those as "Skeleton ships" that have sustained heavy damage and require extensive repair. When I can start coding, I will try to port CTF and hopefully make skeleton ships

@meemofcourse meemofcourse closed this as not planned Won't fix, can't repro, duplicate, stale Sep 9, 2024
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