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統一一下用 Firebase 或是用 socket 內建的吧? 都沒統一的話豆頁痛,再跟我說一下,感謝。
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socket.join只是讓player待在一個room底下 發訊息或其他資料時只需要往room丟就好(不須分event事件) Firebase上儲存的是房間裡每位玩家的status
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統一一下用 Firebase 或是用 socket 內建的吧?
都沒統一的話豆頁痛,再跟我說一下,感謝。
The text was updated successfully, but these errors were encountered: